Searched refs:alignment_mask (Results 1 – 2 of 2) sorted by relevance
173 h->alignment_mask = alignment - 1; in _obstack_begin()220 h->alignment_mask = alignment - 1; in _obstack_begin_1()256 new_size = (obj_size + length) + (obj_size >> 3) + h->alignment_mask + 100; in _obstack_newchunk()270 __PTR_ALIGN ((char *) new_chunk, new_chunk->contents, h->alignment_mask); in _obstack_newchunk()275 if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT) in _obstack_newchunk()298 h->alignment_mask))) in _obstack_newchunk()
165 int alignment_mask; /* Mask of alignment for each object. */ member225 #define obstack_alignment_mask(h) ((h)->alignment_mask)294 __o->alignment_mask)); })396 __o1->alignment_mask); \423 (h)->alignment_mask))494 (h)->alignment_mask), \
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