Lines Matching refs:d3dmatrix
1183 const Float4X4 d3dmatrix = MatrixIdentity(); in SetDrawState() local
1184 IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*) &d3dmatrix); in SetDrawState()
1196 D3DMATRIX d3dmatrix; in SetDrawState() local
1197 SDL_zero(d3dmatrix); in SetDrawState()
1198 d3dmatrix.m[0][0] = 2.0f / viewport->w; in SetDrawState()
1199 d3dmatrix.m[1][1] = -2.0f / viewport->h; in SetDrawState()
1200 d3dmatrix.m[2][2] = 1.0f; in SetDrawState()
1201 d3dmatrix.m[3][0] = -1.0f; in SetDrawState()
1202 d3dmatrix.m[3][1] = 1.0f; in SetDrawState()
1203 d3dmatrix.m[3][3] = 1.0f; in SetDrawState()
1204 IDirect3DDevice9_SetTransform(data->device, D3DTS_PROJECTION, &d3dmatrix); in SetDrawState()
1421 …const Float4X4 d3dmatrix = MatrixMultiply(MatrixRotationZ(rotation), MatrixTranslation(translatex,… in D3D_RunCommandQueue() local
1424 IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&d3dmatrix); in D3D_RunCommandQueue()
1602 const Float4X4 d3dmatrix = MatrixIdentity(); in D3D_Reset() local
1662 IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX*)&d3dmatrix); in D3D_Reset()