1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22
23 #if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT
24
25 #include "SDL_assert.h"
26 #include "SDL_thread.h"
27 #include "SDL_mutex.h"
28 #include "SDL_timer.h"
29 #include "SDL_hints.h"
30 #include "SDL_haptic.h"
31 #include "../SDL_syshaptic.h"
32 #include "SDL_joystick.h"
33 #include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
34 #include "../../joystick/windows/SDL_windowsjoystick_c.h" /* For joystick hwdata */
35 #include "../../joystick/windows/SDL_xinputjoystick_c.h" /* For xinput rumble */
36
37 #include "SDL_windowshaptic_c.h"
38 #include "SDL_dinputhaptic_c.h"
39 #include "SDL_xinputhaptic_c.h"
40
41
42 /*
43 * Internal stuff.
44 */
45 SDL_hapticlist_item *SDL_hapticlist = NULL;
46 static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
47 static int numhaptics = 0;
48
49
50 /*
51 * Initializes the haptic subsystem.
52 */
53 int
SDL_SYS_HapticInit(void)54 SDL_SYS_HapticInit(void)
55 {
56 if (SDL_DINPUT_HapticInit() < 0) {
57 return -1;
58 }
59 if (SDL_XINPUT_HapticInit() < 0) {
60 return -1;
61 }
62 return numhaptics;
63 }
64
65 int
SDL_SYS_AddHapticDevice(SDL_hapticlist_item * item)66 SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item)
67 {
68 if (SDL_hapticlist_tail == NULL) {
69 SDL_hapticlist = SDL_hapticlist_tail = item;
70 } else {
71 SDL_hapticlist_tail->next = item;
72 SDL_hapticlist_tail = item;
73 }
74
75 /* Device has been added. */
76 ++numhaptics;
77
78 return numhaptics;
79 }
80
81 int
SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item * prev,SDL_hapticlist_item * item)82 SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item)
83 {
84 const int retval = item->haptic ? item->haptic->index : -1;
85 if (prev != NULL) {
86 prev->next = item->next;
87 } else {
88 SDL_assert(SDL_hapticlist == item);
89 SDL_hapticlist = item->next;
90 }
91 if (item == SDL_hapticlist_tail) {
92 SDL_hapticlist_tail = prev;
93 }
94 --numhaptics;
95 /* !!! TODO: Send a haptic remove event? */
96 SDL_free(item);
97 return retval;
98 }
99
100 int
SDL_SYS_NumHaptics(void)101 SDL_SYS_NumHaptics(void)
102 {
103 return numhaptics;
104 }
105
106 static SDL_hapticlist_item *
HapticByDevIndex(int device_index)107 HapticByDevIndex(int device_index)
108 {
109 SDL_hapticlist_item *item = SDL_hapticlist;
110
111 if ((device_index < 0) || (device_index >= numhaptics)) {
112 return NULL;
113 }
114
115 while (device_index > 0) {
116 SDL_assert(item != NULL);
117 --device_index;
118 item = item->next;
119 }
120 return item;
121 }
122
123 /*
124 * Return the name of a haptic device, does not need to be opened.
125 */
126 const char *
SDL_SYS_HapticName(int index)127 SDL_SYS_HapticName(int index)
128 {
129 SDL_hapticlist_item *item = HapticByDevIndex(index);
130 return item->name;
131 }
132
133 /*
134 * Opens a haptic device for usage.
135 */
136 int
SDL_SYS_HapticOpen(SDL_Haptic * haptic)137 SDL_SYS_HapticOpen(SDL_Haptic * haptic)
138 {
139 SDL_hapticlist_item *item = HapticByDevIndex(haptic->index);
140 if (item->bXInputHaptic) {
141 return SDL_XINPUT_HapticOpen(haptic, item);
142 } else {
143 return SDL_DINPUT_HapticOpen(haptic, item);
144 }
145 }
146
147
148 /*
149 * Opens a haptic device from first mouse it finds for usage.
150 */
151 int
SDL_SYS_HapticMouse(void)152 SDL_SYS_HapticMouse(void)
153 {
154 #if SDL_HAPTIC_DINPUT
155 SDL_hapticlist_item *item;
156 int index = 0;
157
158 /* Grab the first mouse haptic device we find. */
159 for (item = SDL_hapticlist; item != NULL; item = item->next) {
160 if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER) {
161 return index;
162 }
163 ++index;
164 }
165 #endif /* SDL_HAPTIC_DINPUT */
166 return -1;
167 }
168
169
170 /*
171 * Checks to see if a joystick has haptic features.
172 */
173 int
SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)174 SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
175 {
176 if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
177 return 0;
178 }
179 #if SDL_HAPTIC_XINPUT
180 if (joystick->hwdata->bXInputHaptic) {
181 return 1;
182 }
183 #endif
184 #if SDL_HAPTIC_DINPUT
185 if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
186 return 1;
187 }
188 #endif
189 return 0;
190 }
191
192 /*
193 * Checks to see if the haptic device and joystick are in reality the same.
194 */
195 int
SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic,SDL_Joystick * joystick)196 SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
197 {
198 if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
199 return 0;
200 }
201 if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) {
202 return 0; /* one is XInput, one is not; not the same device. */
203 } else if (joystick->hwdata->bXInputHaptic) {
204 return SDL_XINPUT_JoystickSameHaptic(haptic, joystick);
205 } else {
206 return SDL_DINPUT_JoystickSameHaptic(haptic, joystick);
207 }
208 }
209
210 /*
211 * Opens a SDL_Haptic from a SDL_Joystick.
212 */
213 int
SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic,SDL_Joystick * joystick)214 SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
215 {
216 SDL_assert(joystick->driver == &SDL_WINDOWS_JoystickDriver);
217
218 if (joystick->hwdata->bXInputDevice) {
219 return SDL_XINPUT_HapticOpenFromJoystick(haptic, joystick);
220 } else {
221 return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick);
222 }
223 }
224
225 /*
226 * Closes the haptic device.
227 */
228 void
SDL_SYS_HapticClose(SDL_Haptic * haptic)229 SDL_SYS_HapticClose(SDL_Haptic * haptic)
230 {
231 if (haptic->hwdata) {
232
233 /* Free effects. */
234 SDL_free(haptic->effects);
235 haptic->effects = NULL;
236 haptic->neffects = 0;
237
238 /* Clean up */
239 if (haptic->hwdata->bXInputHaptic) {
240 SDL_XINPUT_HapticClose(haptic);
241 } else {
242 SDL_DINPUT_HapticClose(haptic);
243 }
244
245 /* Free */
246 SDL_free(haptic->hwdata);
247 haptic->hwdata = NULL;
248 }
249 }
250
251 /*
252 * Clean up after system specific haptic stuff
253 */
254 void
SDL_SYS_HapticQuit(void)255 SDL_SYS_HapticQuit(void)
256 {
257 SDL_hapticlist_item *item;
258 SDL_hapticlist_item *next = NULL;
259 SDL_Haptic *hapticitem = NULL;
260
261 extern SDL_Haptic *SDL_haptics;
262 for (hapticitem = SDL_haptics; hapticitem; hapticitem = hapticitem->next) {
263 if ((hapticitem->hwdata->bXInputHaptic) && (hapticitem->hwdata->thread)) {
264 /* we _have_ to stop the thread before we free the XInput DLL! */
265 SDL_AtomicSet(&hapticitem->hwdata->stopThread, 1);
266 SDL_WaitThread(hapticitem->hwdata->thread, NULL);
267 hapticitem->hwdata->thread = NULL;
268 }
269 }
270
271 for (item = SDL_hapticlist; item; item = next) {
272 /* Opened and not closed haptics are leaked, this is on purpose.
273 * Close your haptic devices after usage. */
274 /* !!! FIXME: (...is leaking on purpose a good idea?) - No, of course not. */
275 next = item->next;
276 SDL_free(item->name);
277 SDL_free(item);
278 }
279
280 SDL_XINPUT_HapticQuit();
281 SDL_DINPUT_HapticQuit();
282
283 numhaptics = 0;
284 SDL_hapticlist = NULL;
285 SDL_hapticlist_tail = NULL;
286 }
287
288 /*
289 * Creates a new haptic effect.
290 */
291 int
SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,struct haptic_effect * effect,SDL_HapticEffect * base)292 SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
293 SDL_HapticEffect * base)
294 {
295 int result;
296
297 /* Alloc the effect. */
298 effect->hweffect = (struct haptic_hweffect *)
299 SDL_malloc(sizeof(struct haptic_hweffect));
300 if (effect->hweffect == NULL) {
301 SDL_OutOfMemory();
302 return -1;
303 }
304 SDL_zerop(effect->hweffect);
305
306 if (haptic->hwdata->bXInputHaptic) {
307 result = SDL_XINPUT_HapticNewEffect(haptic, effect, base);
308 } else {
309 result = SDL_DINPUT_HapticNewEffect(haptic, effect, base);
310 }
311 if (result < 0) {
312 SDL_free(effect->hweffect);
313 effect->hweffect = NULL;
314 }
315 return result;
316 }
317
318 /*
319 * Updates an effect.
320 */
321 int
SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,struct haptic_effect * effect,SDL_HapticEffect * data)322 SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
323 struct haptic_effect *effect,
324 SDL_HapticEffect * data)
325 {
326 if (haptic->hwdata->bXInputHaptic) {
327 return SDL_XINPUT_HapticUpdateEffect(haptic, effect, data);
328 } else {
329 return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data);
330 }
331 }
332
333 /*
334 * Runs an effect.
335 */
336 int
SDL_SYS_HapticRunEffect(SDL_Haptic * haptic,struct haptic_effect * effect,Uint32 iterations)337 SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
338 Uint32 iterations)
339 {
340 if (haptic->hwdata->bXInputHaptic) {
341 return SDL_XINPUT_HapticRunEffect(haptic, effect, iterations);
342 } else {
343 return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations);
344 }
345 }
346
347 /*
348 * Stops an effect.
349 */
350 int
SDL_SYS_HapticStopEffect(SDL_Haptic * haptic,struct haptic_effect * effect)351 SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
352 {
353 if (haptic->hwdata->bXInputHaptic) {
354 return SDL_XINPUT_HapticStopEffect(haptic, effect);
355 } else {
356 return SDL_DINPUT_HapticStopEffect(haptic, effect);
357 }
358 }
359
360 /*
361 * Frees the effect.
362 */
363 void
SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic,struct haptic_effect * effect)364 SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
365 {
366 if (haptic->hwdata->bXInputHaptic) {
367 SDL_XINPUT_HapticDestroyEffect(haptic, effect);
368 } else {
369 SDL_DINPUT_HapticDestroyEffect(haptic, effect);
370 }
371 SDL_free(effect->hweffect);
372 effect->hweffect = NULL;
373 }
374
375 /*
376 * Gets the status of a haptic effect.
377 */
378 int
SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,struct haptic_effect * effect)379 SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
380 struct haptic_effect *effect)
381 {
382 if (haptic->hwdata->bXInputHaptic) {
383 return SDL_XINPUT_HapticGetEffectStatus(haptic, effect);
384 } else {
385 return SDL_DINPUT_HapticGetEffectStatus(haptic, effect);
386 }
387 }
388
389 /*
390 * Sets the gain.
391 */
392 int
SDL_SYS_HapticSetGain(SDL_Haptic * haptic,int gain)393 SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
394 {
395 if (haptic->hwdata->bXInputHaptic) {
396 return SDL_XINPUT_HapticSetGain(haptic, gain);
397 } else {
398 return SDL_DINPUT_HapticSetGain(haptic, gain);
399 }
400 }
401
402 /*
403 * Sets the autocentering.
404 */
405 int
SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic,int autocenter)406 SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
407 {
408 if (haptic->hwdata->bXInputHaptic) {
409 return SDL_XINPUT_HapticSetAutocenter(haptic, autocenter);
410 } else {
411 return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter);
412 }
413 }
414
415 /*
416 * Pauses the device.
417 */
418 int
SDL_SYS_HapticPause(SDL_Haptic * haptic)419 SDL_SYS_HapticPause(SDL_Haptic * haptic)
420 {
421 if (haptic->hwdata->bXInputHaptic) {
422 return SDL_XINPUT_HapticPause(haptic);
423 } else {
424 return SDL_DINPUT_HapticPause(haptic);
425 }
426 }
427
428 /*
429 * Pauses the device.
430 */
431 int
SDL_SYS_HapticUnpause(SDL_Haptic * haptic)432 SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
433 {
434 if (haptic->hwdata->bXInputHaptic) {
435 return SDL_XINPUT_HapticUnpause(haptic);
436 } else {
437 return SDL_DINPUT_HapticUnpause(haptic);
438 }
439 }
440
441 /*
442 * Stops all the playing effects on the device.
443 */
444 int
SDL_SYS_HapticStopAll(SDL_Haptic * haptic)445 SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
446 {
447 if (haptic->hwdata->bXInputHaptic) {
448 return SDL_XINPUT_HapticStopAll(haptic);
449 } else {
450 return SDL_DINPUT_HapticStopAll(haptic);
451 }
452 }
453
454 #endif /* SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT */
455
456 /* vi: set ts=4 sw=4 expandtab: */
457