1 /**
2 * @file lv_btnm.c
3 *
4 */
5
6 /*********************
7 * INCLUDES
8 *********************/
9 #include "lv_btnm.h"
10 #if LV_USE_BTNM != 0
11
12 #include "../lv_core/lv_group.h"
13 #include "../lv_draw/lv_draw.h"
14 #include "../lv_core/lv_refr.h"
15 #include "../lv_themes/lv_theme.h"
16 #include "../lv_misc/lv_txt.h"
17
18 /*********************
19 * DEFINES
20 *********************/
21
22 /**********************
23 * TYPEDEFS
24 **********************/
25
26 /**********************
27 * STATIC PROTOTYPES
28 **********************/
29 static lv_res_t lv_btnm_signal(lv_obj_t * btnm, lv_signal_t sign, void * param);
30 static bool lv_btnm_design(lv_obj_t * btnm, const lv_area_t * mask, lv_design_mode_t mode);
31 static uint8_t get_button_width(lv_btnm_ctrl_t ctrl_bits);
32 static bool button_is_hidden(lv_btnm_ctrl_t ctrl_bits);
33 static bool button_is_repeat_disabled(lv_btnm_ctrl_t ctrl_bits);
34 static bool button_is_inactive(lv_btnm_ctrl_t ctrl_bits);
35 static bool button_is_click_trig(lv_btnm_ctrl_t ctrl_bits);
36 static bool button_is_tgl_enabled(lv_btnm_ctrl_t ctrl_bits);
37 static bool button_get_tgl_state(lv_btnm_ctrl_t ctrl_bits);
38 static uint16_t get_button_from_point(lv_obj_t * btnm, lv_point_t * p);
39 static void allocate_btn_areas_and_controls(const lv_obj_t * btnm, const char ** map);
40 static void invalidate_button_area(const lv_obj_t * btnm, uint16_t btn_idx);
41 static bool maps_are_identical(const char ** map1, const char ** map2);
42 static void make_one_button_toggled(lv_obj_t * btnm, uint16_t btn_idx);
43
44 /**********************
45 * STATIC VARIABLES
46 **********************/
47 static const char * lv_btnm_def_map[] = {"Btn1", "Btn2", "Btn3", "\n", "Btn4", "Btn5", ""};
48
49 static lv_design_cb_t ancestor_design_f;
50 static lv_signal_cb_t ancestor_signal;
51
52 /**********************
53 * MACROS
54 **********************/
55
56 /**********************
57 * GLOBAL FUNCTIONS
58 **********************/
59
60 /**
61 * Create a button matrix objects
62 * @param par pointer to an object, it will be the parent of the new button matrix
63 * @param copy pointer to a button matrix object, if not NULL then the new object will be copied
64 * from it
65 * @return pointer to the created button matrix
66 */
lv_btnm_create(lv_obj_t * par,const lv_obj_t * copy)67 lv_obj_t * lv_btnm_create(lv_obj_t * par, const lv_obj_t * copy)
68 {
69 LV_LOG_TRACE("button matrix create started");
70
71 /*Create the ancestor object*/
72 lv_obj_t * new_btnm = lv_obj_create(par, copy);
73 lv_mem_assert(new_btnm);
74 if(new_btnm == NULL) return NULL;
75
76 if(ancestor_signal == NULL) ancestor_signal = lv_obj_get_signal_cb(new_btnm);
77
78 /*Allocate the object type specific extended data*/
79 lv_btnm_ext_t * ext = lv_obj_allocate_ext_attr(new_btnm, sizeof(lv_btnm_ext_t));
80 lv_mem_assert(ext);
81 if(ext == NULL) return NULL;
82
83 ext->btn_cnt = 0;
84 ext->btn_id_pr = LV_BTNM_BTN_NONE;
85 ext->btn_id_act = LV_BTNM_BTN_NONE;
86 ext->button_areas = NULL;
87 ext->ctrl_bits = NULL;
88 ext->map_p = NULL;
89 ext->recolor = 0;
90 ext->one_toggle = 0;
91 ext->styles_btn[LV_BTN_STATE_REL] = &lv_style_btn_rel;
92 ext->styles_btn[LV_BTN_STATE_PR] = &lv_style_btn_pr;
93 ext->styles_btn[LV_BTN_STATE_TGL_REL] = &lv_style_btn_tgl_rel;
94 ext->styles_btn[LV_BTN_STATE_TGL_PR] = &lv_style_btn_tgl_pr;
95 ext->styles_btn[LV_BTN_STATE_INA] = &lv_style_btn_ina;
96
97 if(ancestor_design_f == NULL) ancestor_design_f = lv_obj_get_design_cb(new_btnm);
98
99 lv_obj_set_signal_cb(new_btnm, lv_btnm_signal);
100 lv_obj_set_design_cb(new_btnm, lv_btnm_design);
101
102 /*Init the new button matrix object*/
103 if(copy == NULL) {
104 lv_obj_set_size(new_btnm, LV_DPI * 3, LV_DPI * 2);
105 lv_btnm_set_map(new_btnm, lv_btnm_def_map);
106
107 /*Set the default styles*/
108 lv_theme_t * th = lv_theme_get_current();
109 if(th) {
110 lv_btnm_set_style(new_btnm, LV_BTNM_STYLE_BG, th->style.btnm.bg);
111 lv_btnm_set_style(new_btnm, LV_BTNM_STYLE_BTN_REL, th->style.btnm.btn.rel);
112 lv_btnm_set_style(new_btnm, LV_BTNM_STYLE_BTN_PR, th->style.btnm.btn.pr);
113 lv_btnm_set_style(new_btnm, LV_BTNM_STYLE_BTN_TGL_REL, th->style.btnm.btn.tgl_rel);
114 lv_btnm_set_style(new_btnm, LV_BTNM_STYLE_BTN_TGL_PR, th->style.btnm.btn.tgl_pr);
115 lv_btnm_set_style(new_btnm, LV_BTNM_STYLE_BTN_INA, th->style.btnm.btn.ina);
116 } else {
117 lv_obj_set_style(new_btnm, &lv_style_pretty);
118 }
119 }
120 /*Copy an existing object*/
121 else {
122 lv_btnm_ext_t * copy_ext = lv_obj_get_ext_attr(copy);
123 memcpy(ext->styles_btn, copy_ext->styles_btn, sizeof(ext->styles_btn));
124 lv_btnm_set_map(new_btnm, lv_btnm_get_map_array(copy));
125 }
126
127 LV_LOG_INFO("button matrix created");
128
129 return new_btnm;
130 }
131
132 /*=====================
133 * Setter functions
134 *====================*/
135
136 /**
137 * Set a new map. Buttons will be created/deleted according to the map. The
138 * button matrix keeps a reference to the map and so the string array must not
139 * be deallocated during the life of the matrix.
140 * @param btnm pointer to a button matrix object
141 * @param map pointer a string array. The last string has to be: "". Use "\n" to make a line break.
142 */
lv_btnm_set_map(const lv_obj_t * btnm,const char * map[])143 void lv_btnm_set_map(const lv_obj_t * btnm, const char * map[])
144 {
145 if(map == NULL) return;
146
147 /*
148 * lv_btnm_set_map is called on receipt of signals such as
149 * LV_SIGNAL_CORD_CHG regardless of whether the map has changed (e.g.
150 * calling lv_obj_align on the map will trigger this).
151 *
152 * We check if the map has changed here to avoid overwriting changes made
153 * to hidden/longpress/disabled states after the map was originally set.
154 *
155 * TODO: separate all map set/allocation from layout code below and skip
156 * set/allocation when map hasn't changed.
157 */
158 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
159 if(!maps_are_identical(ext->map_p, map)) {
160
161 /*Analyze the map and create the required number of buttons*/
162 allocate_btn_areas_and_controls(btnm, map);
163 }
164 ext->map_p = map;
165
166 /*Set size and positions of the buttons*/
167 const lv_style_t * style_bg = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BG);
168 lv_coord_t max_w = lv_obj_get_width(btnm) - style_bg->body.padding.left - style_bg->body.padding.right;
169 lv_coord_t max_h = lv_obj_get_height(btnm) - style_bg->body.padding.top - style_bg->body.padding.bottom;
170 lv_coord_t act_y = style_bg->body.padding.top;
171
172 /*Count the lines to calculate button height*/
173 uint8_t line_cnt = 1;
174 uint8_t li;
175 for(li = 0; strlen(map[li]) != 0; li++) {
176 if(strcmp(map[li], "\n") == 0) line_cnt++;
177 }
178
179 lv_coord_t btn_h = max_h - ((line_cnt - 1) * style_bg->body.padding.inner);
180 btn_h = btn_h / line_cnt;
181 btn_h--; /*-1 because e.g. height = 100 means 101 pixels (0..100)*/
182
183 /* Count the units and the buttons in a line
184 * (A button can be 1,2,3... unit wide)*/
185 uint16_t unit_cnt; /*Number of units in a row*/
186 uint16_t unit_act_cnt; /*Number of units currently put in a row*/
187 uint16_t btn_cnt; /*Number of buttons in a row*/
188 uint16_t i_tot = 0; /*Act. index in the str map*/
189 uint16_t btn_i = 0; /*Act. index of button areas*/
190 const char ** map_p_tmp = map;
191
192 /*Count the units and the buttons in a line*/
193 while(1) {
194 unit_cnt = 0;
195 btn_cnt = 0;
196 /*Count the buttons in a line*/
197 while(strcmp(map_p_tmp[btn_cnt], "\n") != 0 && strlen(map_p_tmp[btn_cnt]) != 0) { /*Check a line*/
198 unit_cnt += get_button_width(ext->ctrl_bits[btn_i + btn_cnt]);
199 btn_cnt++;
200 }
201
202 /*Make sure the last row is at the bottom of 'btnm'*/
203 if(map_p_tmp[btn_cnt][0] == '\0') { /*Last row?*/
204 btn_h = max_h - act_y + style_bg->body.padding.bottom - 1;
205 }
206
207 /*Only deal with the non empty lines*/
208 if(btn_cnt != 0) {
209 /*Calculate the width of all units*/
210 lv_coord_t all_unit_w = max_w - ((btn_cnt - 1) * style_bg->body.padding.inner);
211
212 /*Set the button size and positions and set the texts*/
213 uint16_t i;
214 lv_coord_t act_x = style_bg->body.padding.left;
215 lv_coord_t act_unit_w;
216 unit_act_cnt = 0;
217 for(i = 0; i < btn_cnt; i++) {
218 /* one_unit_w = all_unit_w / unit_cnt
219 * act_unit_w = one_unit_w * button_width
220 * do this two operations but the multiply first to divide a greater number */
221 act_unit_w = (all_unit_w * get_button_width(ext->ctrl_bits[btn_i])) / unit_cnt;
222 act_unit_w--; /*-1 because e.g. width = 100 means 101 pixels (0..100)*/
223
224 /*Always recalculate act_x because of rounding errors */
225 act_x = (unit_act_cnt * all_unit_w) / unit_cnt + i * style_bg->body.padding.inner +
226 style_bg->body.padding.left;
227
228 /* Set the button's area.
229 * If inner padding is zero then use the prev. button x2 as x1 to avoid rounding
230 * errors*/
231 if(style_bg->body.padding.inner == 0 && act_x != style_bg->body.padding.left) {
232 lv_area_set(&ext->button_areas[btn_i], ext->button_areas[btn_i - 1].x2, act_y, act_x + act_unit_w,
233 act_y + btn_h);
234 } else {
235 lv_area_set(&ext->button_areas[btn_i], act_x, act_y, act_x + act_unit_w, act_y + btn_h);
236 }
237
238 unit_act_cnt += get_button_width(ext->ctrl_bits[btn_i]);
239
240 i_tot++;
241 btn_i++;
242 }
243 }
244 act_y += btn_h + style_bg->body.padding.inner;
245
246 if(strlen(map_p_tmp[btn_cnt]) == 0) break; /*Break on end of map*/
247 map_p_tmp = &map_p_tmp[btn_cnt + 1]; /*Set the map to the next line*/
248 i_tot++; /*Skip the '\n'*/
249 }
250
251 lv_obj_invalidate(btnm);
252 }
253
254 /**
255 * Set the button control map (hidden, disabled etc.) for a button matrix. The
256 * control map array will be copied and so may be deallocated after this
257 * function returns.
258 * @param btnm pointer to a button matrix object
259 * @param ctrl_map pointer to an array of `lv_btn_ctrl_t` control bytes. The
260 * length of the array and position of the elements must match
261 * the number and order of the individual buttons (i.e. excludes
262 * newline entries).
263 * An element of the map should look like e.g.:
264 * `ctrl_map[0] = width | LV_BTNM_CTRL_NO_REPEAT | LV_BTNM_CTRL_TGL_ENABLE`
265 */
lv_btnm_set_ctrl_map(const lv_obj_t * btnm,const lv_btnm_ctrl_t ctrl_map[])266 void lv_btnm_set_ctrl_map(const lv_obj_t * btnm, const lv_btnm_ctrl_t ctrl_map[])
267 {
268 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
269 memcpy(ext->ctrl_bits, ctrl_map, sizeof(lv_btnm_ctrl_t) * ext->btn_cnt);
270
271 lv_btnm_set_map(btnm, ext->map_p);
272 }
273
274 /**
275 * Set the pressed button i.e. visually highlight it.
276 * Mainly used a when the btnm is in a group to show the selected button
277 * @param btnm pointer to button matrix object
278 * @param id index of the currently pressed button (`LV_BTNM_BTN_NONE` to unpress)
279 */
lv_btnm_set_pressed(const lv_obj_t * btnm,uint16_t id)280 void lv_btnm_set_pressed(const lv_obj_t * btnm, uint16_t id)
281 {
282 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
283
284 if(id >= ext->btn_cnt && id != LV_BTNM_BTN_NONE) return;
285
286 if(id == ext->btn_id_pr) return;
287
288 ext->btn_id_pr = id;
289 lv_obj_invalidate(btnm);
290 }
291
292 /**
293 * Set a style of a button matrix
294 * @param btnm pointer to a button matrix object
295 * @param type which style should be set
296 * @param style pointer to a style
297 */
lv_btnm_set_style(lv_obj_t * btnm,lv_btnm_style_t type,const lv_style_t * style)298 void lv_btnm_set_style(lv_obj_t * btnm, lv_btnm_style_t type, const lv_style_t * style)
299 {
300 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
301
302 switch(type) {
303 case LV_BTNM_STYLE_BG: lv_obj_set_style(btnm, style); break;
304 case LV_BTNM_STYLE_BTN_REL:
305 ext->styles_btn[LV_BTN_STATE_REL] = style;
306 lv_obj_invalidate(btnm);
307 break;
308 case LV_BTNM_STYLE_BTN_PR:
309 ext->styles_btn[LV_BTN_STATE_PR] = style;
310 lv_obj_invalidate(btnm);
311 break;
312 case LV_BTNM_STYLE_BTN_TGL_REL:
313 ext->styles_btn[LV_BTN_STATE_TGL_REL] = style;
314 lv_obj_invalidate(btnm);
315 break;
316 case LV_BTNM_STYLE_BTN_TGL_PR:
317 ext->styles_btn[LV_BTN_STATE_TGL_PR] = style;
318 lv_obj_invalidate(btnm);
319 break;
320 case LV_BTNM_STYLE_BTN_INA:
321 ext->styles_btn[LV_BTN_STATE_INA] = style;
322 lv_obj_invalidate(btnm);
323 break;
324 }
325 }
326
327 /**
328 * Enable recoloring of button's texts
329 * @param btnm pointer to button matrix object
330 * @param en true: enable recoloring; false: disable
331 */
lv_btnm_set_recolor(const lv_obj_t * btnm,bool en)332 void lv_btnm_set_recolor(const lv_obj_t * btnm, bool en)
333 {
334 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
335
336 ext->recolor = en;
337 lv_obj_invalidate(btnm);
338 }
339
340 /**
341 * Set the attributes of a button of the button matrix
342 * @param btnm pointer to button matrix object
343 * @param btn_id 0 based index of the button to modify. (Not counting new lines)
344 */
lv_btnm_set_btn_ctrl(const lv_obj_t * btnm,uint16_t btn_id,lv_btnm_ctrl_t ctrl)345 void lv_btnm_set_btn_ctrl(const lv_obj_t * btnm, uint16_t btn_id, lv_btnm_ctrl_t ctrl)
346 {
347 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
348
349 if(btn_id >= ext->btn_cnt) return;
350
351 ext->ctrl_bits[btn_id] |= ctrl;
352 invalidate_button_area(btnm, btn_id);
353 }
354
355 /**
356 * Clear the attributes of a button of the button matrix
357 * @param btnm pointer to button matrix object
358 * @param btn_id 0 based index of the button to modify. (Not counting new lines)
359 */
lv_btnm_clear_btn_ctrl(const lv_obj_t * btnm,uint16_t btn_id,lv_btnm_ctrl_t ctrl)360 void lv_btnm_clear_btn_ctrl(const lv_obj_t * btnm, uint16_t btn_id, lv_btnm_ctrl_t ctrl)
361 {
362 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
363
364 if(btn_id >= ext->btn_cnt) return;
365
366 ext->ctrl_bits[btn_id] &= (~ctrl);
367 invalidate_button_area(btnm, btn_id);
368 }
369
370 /**
371 * Set the attributes of all buttons of a button matrix
372 * @param btnm pointer to a button matrix object
373 * @param ctrl attribute(s) to set from `lv_btnm_ctrl_t`. Values can be ORed.
374 */
lv_btnm_set_btn_ctrl_all(lv_obj_t * btnm,lv_btnm_ctrl_t ctrl)375 void lv_btnm_set_btn_ctrl_all(lv_obj_t * btnm, lv_btnm_ctrl_t ctrl)
376 {
377 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
378 uint16_t i;
379 for(i = 0; i < ext->btn_cnt; i++) {
380 lv_btnm_set_btn_ctrl(btnm, i, ctrl);
381 }
382 }
383
384 /**
385 * Clear the attributes of all buttons of a button matrix
386 * @param btnm pointer to a button matrix object
387 * @param ctrl attribute(s) to set from `lv_btnm_ctrl_t`. Values can be ORed.
388 * @param en true: set the attributes; false: clear the attributes
389 */
lv_btnm_clear_btn_ctrl_all(lv_obj_t * btnm,lv_btnm_ctrl_t ctrl)390 void lv_btnm_clear_btn_ctrl_all(lv_obj_t * btnm, lv_btnm_ctrl_t ctrl)
391 {
392 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
393 uint16_t i;
394 for(i = 0; i < ext->btn_cnt; i++) {
395 lv_btnm_clear_btn_ctrl(btnm, i, ctrl);
396 }
397 }
398
399 /**
400 * Set a single buttons relative width.
401 * This method will cause the matrix be regenerated and is a relatively
402 * expensive operation. It is recommended that initial width be specified using
403 * `lv_btnm_set_ctrl_map` and this method only be used for dynamic changes.
404 * @param btnm pointer to button matrix object
405 * @param btn_id 0 based index of the button to modify.
406 * @param width Relative width compared to the buttons in the same row. [1..7]
407 */
lv_btnm_set_btn_width(const lv_obj_t * btnm,uint16_t btn_id,uint8_t width)408 void lv_btnm_set_btn_width(const lv_obj_t * btnm, uint16_t btn_id, uint8_t width)
409 {
410
411 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
412 if(btn_id >= ext->btn_cnt) return;
413 ext->ctrl_bits[btn_id] &= (~LV_BTNM_WIDTH_MASK);
414 ext->ctrl_bits[btn_id] |= (LV_BTNM_WIDTH_MASK & width);
415
416 lv_btnm_set_map(btnm, ext->map_p);
417 }
418
419 /**
420 * Make the button matrix like a selector widget (only one button may be toggled at a time).
421 *
422 * Toggling must be enabled on the buttons you want to be selected with `lv_btnm_set_ctrl` or
423 * `lv_btnm_set_btn_ctrl_all`.
424 *
425 * @param btnm Button matrix object
426 * @param one_toggle Whether "one toggle" mode is enabled
427 */
lv_btnm_set_one_toggle(lv_obj_t * btnm,bool one_toggle)428 void lv_btnm_set_one_toggle(lv_obj_t * btnm, bool one_toggle)
429 {
430 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
431 ext->one_toggle = one_toggle;
432
433 /*If more than one button is toggled only the first one should be*/
434 make_one_button_toggled(btnm, 0);
435 }
436
437 /*=====================
438 * Getter functions
439 *====================*/
440
441 /**
442 * Get the current map of a button matrix
443 * @param btnm pointer to a button matrix object
444 * @return the current map
445 */
lv_btnm_get_map_array(const lv_obj_t * btnm)446 const char ** lv_btnm_get_map_array(const lv_obj_t * btnm)
447 {
448 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
449 return ext->map_p;
450 }
451
452 /**
453 * Check whether the button's text can use recolor or not
454 * @param btnm pointer to button matrix object
455 * @return true: text recolor enable; false: disabled
456 */
lv_btnm_get_recolor(const lv_obj_t * btnm)457 bool lv_btnm_get_recolor(const lv_obj_t * btnm)
458 {
459 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
460
461 return ext->recolor;
462 }
463
464 /**
465 * Get the index of the lastly "activated" button by the user (pressed, released etc)
466 * Useful in the the `event_cb` to get the text of the button, check if hidden etc.
467 * @param btnm pointer to button matrix object
468 * @return index of the last released button (LV_BTNM_BTN_NONE: if unset)
469 */
lv_btnm_get_active_btn(const lv_obj_t * btnm)470 uint16_t lv_btnm_get_active_btn(const lv_obj_t * btnm)
471 {
472 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
473 return ext->btn_id_act;
474 }
475
476 /**
477 * Get the text of the lastly "activated" button by the user (pressed, released etc)
478 * Useful in the the `event_cb`
479 * @param btnm pointer to button matrix object
480 * @return text of the last released button (NULL: if unset)
481 */
lv_btnm_get_active_btn_text(const lv_obj_t * btnm)482 const char * lv_btnm_get_active_btn_text(const lv_obj_t * btnm)
483 {
484 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
485 if(ext->btn_id_act != LV_BTNM_BTN_NONE) {
486 return lv_btnm_get_btn_text(btnm, ext->btn_id_act);
487 } else {
488 return NULL;
489 }
490 }
491
492 /**
493 * Get the pressed button's index.
494 * The button be really pressed by the user or manually set to pressed with `lv_btnm_set_pressed`
495 * @param btnm pointer to button matrix object
496 * @return index of the pressed button (LV_BTNM_BTN_NONE: if unset)
497 */
lv_btnm_get_pressed_btn(const lv_obj_t * btnm)498 uint16_t lv_btnm_get_pressed_btn(const lv_obj_t * btnm)
499 {
500 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
501 return ext->btn_id_pr;
502 }
503
504 /**
505 * Get the button's text
506 * @param btnm pointer to button matrix object
507 * @param btn_id the index a button not counting new line characters. (The return value of
508 * lv_btnm_get_pressed/released)
509 * @return text of btn_index` button
510 */
lv_btnm_get_btn_text(const lv_obj_t * btnm,uint16_t btn_id)511 const char * lv_btnm_get_btn_text(const lv_obj_t * btnm, uint16_t btn_id)
512 {
513 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
514 if(btn_id > ext->btn_cnt) return NULL;
515
516 uint16_t txt_i = 0;
517 uint16_t btn_i = 0;
518
519 /* Search the text of ext->btn_pr the buttons text in the map
520 * Skip "\n"-s*/
521 while(btn_i != btn_id) {
522 btn_i++;
523 txt_i++;
524 if(strcmp(ext->map_p[txt_i], "\n") == 0) txt_i++;
525 }
526
527 if(btn_i == ext->btn_cnt) return NULL;
528
529 return ext->map_p[txt_i];
530 }
531
532 /**
533 * Get the whether a control value is enabled or disabled for button of a button matrix
534 * @param btnm pointer to a button matrix object
535 * @param btn_id the index a button not counting new line characters. (E.g. the return value of
536 * lv_btnm_get_pressed/released)
537 * @param ctrl control values to check (ORed value can be used)
538 * @return true: long press repeat is disabled; false: long press repeat enabled
539 */
lv_btnm_get_btn_ctrl(lv_obj_t * btnm,uint16_t btn_id,lv_btnm_ctrl_t ctrl)540 bool lv_btnm_get_btn_ctrl(lv_obj_t * btnm, uint16_t btn_id, lv_btnm_ctrl_t ctrl)
541 {
542 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
543 if(btn_id >= ext->btn_cnt) return false;
544
545 return ext->ctrl_bits[btn_id] & ctrl ? true : false;
546 }
547
548 /**
549 * Get a style of a button matrix
550 * @param btnm pointer to a button matrix object
551 * @param type which style should be get
552 * @return style pointer to a style
553 */
lv_btnm_get_style(const lv_obj_t * btnm,lv_btnm_style_t type)554 const lv_style_t * lv_btnm_get_style(const lv_obj_t * btnm, lv_btnm_style_t type)
555 {
556 const lv_style_t * style = NULL;
557 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
558
559 switch(type) {
560 case LV_BTNM_STYLE_BG: style = lv_obj_get_style(btnm); break;
561 case LV_BTNM_STYLE_BTN_REL: style = ext->styles_btn[LV_BTN_STATE_REL]; break;
562 case LV_BTNM_STYLE_BTN_PR: style = ext->styles_btn[LV_BTN_STATE_PR]; break;
563 case LV_BTNM_STYLE_BTN_TGL_REL: style = ext->styles_btn[LV_BTN_STATE_TGL_REL]; break;
564 case LV_BTNM_STYLE_BTN_TGL_PR: style = ext->styles_btn[LV_BTN_STATE_TGL_PR]; break;
565 case LV_BTNM_STYLE_BTN_INA: style = ext->styles_btn[LV_BTN_STATE_INA]; break;
566 default: style = NULL; break;
567 }
568
569 return style;
570 }
571
572 /**
573 * Find whether "one toggle" mode is enabled.
574 * @param btnm Button matrix object
575 * @return whether "one toggle" mode is enabled
576 */
lv_btnm_get_one_toggle(const lv_obj_t * btnm)577 bool lv_btnm_get_one_toggle(const lv_obj_t * btnm)
578 {
579 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
580
581 return ext->one_toggle;
582 }
583
584 /**********************
585 * STATIC FUNCTIONS
586 **********************/
587
588 /**
589 * Handle the drawing related tasks of the button matrixs
590 * @param btnm pointer to a button matrix object
591 * @param mask the object will be drawn only in this area
592 * @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area
593 * (return 'true' if yes)
594 * LV_DESIGN_DRAW: draw the object (always return 'true')
595 * LV_DESIGN_DRAW_POST: drawing after every children are drawn
596 * @param return true/false, depends on 'mode'
597 */
lv_btnm_design(lv_obj_t * btnm,const lv_area_t * mask,lv_design_mode_t mode)598 static bool lv_btnm_design(lv_obj_t * btnm, const lv_area_t * mask, lv_design_mode_t mode)
599 {
600 if(mode == LV_DESIGN_COVER_CHK) {
601 return ancestor_design_f(btnm, mask, mode);
602 /*Return false if the object is not covers the mask_p area*/
603 }
604 /*Draw the object*/
605 else if(mode == LV_DESIGN_DRAW_MAIN) {
606
607 ancestor_design_f(btnm, mask, mode);
608
609 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
610 const lv_style_t * bg_style = lv_obj_get_style(btnm);
611 const lv_style_t * btn_style;
612 lv_opa_t opa_scale = lv_obj_get_opa_scale(btnm);
613
614 lv_area_t area_btnm;
615 lv_obj_get_coords(btnm, &area_btnm);
616
617 lv_area_t area_tmp;
618 lv_coord_t btn_w;
619 lv_coord_t btn_h;
620
621 uint16_t btn_i = 0;
622 uint16_t txt_i = 0;
623 lv_style_t style_tmp;
624 lv_txt_flag_t txt_flag = LV_TXT_FLAG_NONE;
625
626 if(ext->recolor) txt_flag = LV_TXT_FLAG_RECOLOR;
627
628 for(btn_i = 0; btn_i < ext->btn_cnt; btn_i++, txt_i++) {
629 /*Search the next valid text in the map*/
630 while(strcmp(ext->map_p[txt_i], "\n") == 0) {
631 txt_i++;
632 }
633
634 /*Skip hidden buttons*/
635 if(button_is_hidden(ext->ctrl_bits[btn_i])) continue;
636
637 lv_area_copy(&area_tmp, &ext->button_areas[btn_i]);
638 area_tmp.x1 += area_btnm.x1;
639 area_tmp.y1 += area_btnm.y1;
640 area_tmp.x2 += area_btnm.x1;
641 area_tmp.y2 += area_btnm.y1;
642
643 btn_w = lv_area_get_width(&area_tmp);
644 btn_h = lv_area_get_height(&area_tmp);
645
646 /*Load the style*/
647 bool tgl_state = button_get_tgl_state(ext->ctrl_bits[btn_i]);
648 if(button_is_inactive(ext->ctrl_bits[btn_i]))
649 btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_INA);
650 else if(btn_i != ext->btn_id_pr && tgl_state == false)
651 btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_REL);
652 else if(btn_i == ext->btn_id_pr && tgl_state == false)
653 btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_PR);
654 else if(btn_i != ext->btn_id_pr && tgl_state == true)
655 btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_TGL_REL);
656 else if(btn_i == ext->btn_id_pr && tgl_state == true)
657 btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_TGL_PR);
658 else
659 btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_REL); /*Not possible option, just to be sure*/
660
661 lv_style_copy(&style_tmp, btn_style);
662
663 /*Remove borders on the edges if `LV_BORDER_INTERNAL`*/
664 if(style_tmp.body.border.part & LV_BORDER_INTERNAL) {
665 if(area_tmp.y1 == btnm->coords.y1 + bg_style->body.padding.top) {
666 style_tmp.body.border.part &= ~LV_BORDER_TOP;
667 }
668 if(area_tmp.y2 == btnm->coords.y2 - bg_style->body.padding.bottom) {
669 style_tmp.body.border.part &= ~LV_BORDER_BOTTOM;
670 }
671
672 if(txt_i == 0) {
673 style_tmp.body.border.part &= ~LV_BORDER_LEFT;
674 } else if(strcmp(ext->map_p[txt_i - 1], "\n") == 0) {
675 style_tmp.body.border.part &= ~LV_BORDER_LEFT;
676 }
677
678 if(ext->map_p[txt_i + 1][0] == '\0' || strcmp(ext->map_p[txt_i + 1], "\n") == 0) {
679 style_tmp.body.border.part &= ~LV_BORDER_RIGHT;
680 }
681 }
682 lv_draw_rect(&area_tmp, mask, &style_tmp, opa_scale);
683
684 /*Calculate the size of the text*/
685 if(btn_style->glass) btn_style = bg_style;
686 const lv_font_t * font = btn_style->text.font;
687 lv_point_t txt_size;
688 lv_txt_get_size(&txt_size, ext->map_p[txt_i], font, btn_style->text.letter_space,
689 btn_style->text.line_space, lv_area_get_width(&area_btnm), txt_flag);
690
691 area_tmp.x1 += (btn_w - txt_size.x) / 2;
692 area_tmp.y1 += (btn_h - txt_size.y) / 2;
693 area_tmp.x2 = area_tmp.x1 + txt_size.x;
694 area_tmp.y2 = area_tmp.y1 + txt_size.y;
695
696 lv_draw_label(&area_tmp, mask, btn_style, opa_scale, ext->map_p[txt_i], txt_flag, NULL, -1, -1, NULL);
697 }
698 }
699 return true;
700 }
701
702 /**
703 * Signal function of the button matrix
704 * @param btnm pointer to a button matrix object
705 * @param sign a signal type from lv_signal_t enum
706 * @param param pointer to a signal specific variable
707 * @return LV_RES_OK: the object is not deleted in the function; LV_RES_INV: the object is deleted
708 */
lv_btnm_signal(lv_obj_t * btnm,lv_signal_t sign,void * param)709 static lv_res_t lv_btnm_signal(lv_obj_t * btnm, lv_signal_t sign, void * param)
710 {
711 lv_res_t res;
712
713 /* Include the ancient signal function */
714 res = ancestor_signal(btnm, sign, param);
715 if(res != LV_RES_OK) return res;
716
717 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
718 lv_point_t p;
719 if(sign == LV_SIGNAL_CLEANUP) {
720 lv_mem_free(ext->button_areas);
721 lv_mem_free(ext->ctrl_bits);
722 } else if(sign == LV_SIGNAL_STYLE_CHG || sign == LV_SIGNAL_CORD_CHG) {
723 lv_btnm_set_map(btnm, ext->map_p);
724 } else if(sign == LV_SIGNAL_PRESSED) {
725 lv_indev_t * indev = lv_indev_get_act();
726 if(lv_indev_get_type(indev) == LV_INDEV_TYPE_POINTER || lv_indev_get_type(indev) == LV_INDEV_TYPE_BUTTON) {
727 uint16_t btn_pr;
728 /*Search the pressed area*/
729 lv_indev_get_point(param, &p);
730 btn_pr = get_button_from_point(btnm, &p);
731
732 invalidate_button_area(btnm, ext->btn_id_pr) /*Invalidate the old area*/;
733 ext->btn_id_pr = btn_pr;
734 ext->btn_id_act = btn_pr;
735 invalidate_button_area(btnm, ext->btn_id_pr); /*Invalidate the new area*/
736 }
737 if(ext->btn_id_act != LV_BTNM_BTN_NONE) {
738 if(button_is_click_trig(ext->ctrl_bits[ext->btn_id_act]) == false &&
739 button_is_inactive(ext->ctrl_bits[ext->btn_id_act]) == false &&
740 button_is_hidden(ext->ctrl_bits[ext->btn_id_act]) == false) {
741 uint32_t b = ext->btn_id_act;
742 res = lv_event_send(btnm, LV_EVENT_VALUE_CHANGED, &b);
743 }
744 }
745 } else if(sign == LV_SIGNAL_PRESSING) {
746 uint16_t btn_pr;
747 /*Search the pressed area*/
748 lv_indev_get_point(param, &p);
749 btn_pr = get_button_from_point(btnm, &p);
750 /*Invalidate to old and the new areas*/;
751 if(btn_pr != ext->btn_id_pr) {
752 lv_indev_reset_long_press(param); /*Start the log press time again on the new button*/
753 if(ext->btn_id_pr != LV_BTNM_BTN_NONE) {
754 invalidate_button_area(btnm, ext->btn_id_pr);
755 }
756 if(btn_pr != LV_BTNM_BTN_NONE) {
757 uint32_t b = ext->btn_id_act;
758 res = lv_event_send(btnm, LV_EVENT_VALUE_CHANGED, &b);
759 if(res == LV_RES_OK) {
760 invalidate_button_area(btnm, btn_pr);
761 }
762 }
763 }
764
765 ext->btn_id_pr = btn_pr;
766 ext->btn_id_act = btn_pr;
767 } else if(sign == LV_SIGNAL_RELEASED) {
768 if(ext->btn_id_pr != LV_BTNM_BTN_NONE) {
769 /*Toggle the button if enabled*/
770 if(button_is_tgl_enabled(ext->ctrl_bits[ext->btn_id_pr])) {
771 if(button_get_tgl_state(ext->ctrl_bits[ext->btn_id_pr])) {
772 ext->ctrl_bits[ext->btn_id_pr] &= (~LV_BTNM_CTRL_TGL_STATE);
773 } else {
774 ext->ctrl_bits[ext->btn_id_pr] |= LV_BTNM_CTRL_TGL_STATE;
775 }
776 if(ext->one_toggle) make_one_button_toggled(btnm, ext->btn_id_pr);
777 }
778
779 /*Invalidate to old pressed area*/;
780 invalidate_button_area(btnm, ext->btn_id_pr);
781
782 #if LV_USE_GROUP
783 /*Leave the clicked button when releases if this not the focused object in a group*/
784 lv_group_t * g = lv_obj_get_group(btnm);
785 if(lv_group_get_focused(g) != btnm) {
786 ext->btn_id_pr = LV_BTNM_BTN_NONE;
787 }
788 #else
789 ext->btn_id_pr = LV_BTNM_BTN_NONE;
790 #endif
791
792 if(button_is_click_trig(ext->ctrl_bits[ext->btn_id_act]) == true &&
793 button_is_inactive(ext->ctrl_bits[ext->btn_id_act]) == false &&
794 button_is_hidden(ext->ctrl_bits[ext->btn_id_act]) == false) {
795 uint32_t b = ext->btn_id_act;
796 res = lv_event_send(btnm, LV_EVENT_VALUE_CHANGED, &b);
797 }
798 }
799 } else if(sign == LV_SIGNAL_LONG_PRESS_REP) {
800 if(ext->btn_id_act != LV_BTNM_BTN_NONE) {
801 if(button_is_repeat_disabled(ext->ctrl_bits[ext->btn_id_act]) == false &&
802 button_is_inactive(ext->ctrl_bits[ext->btn_id_act]) == false &&
803 button_is_hidden(ext->ctrl_bits[ext->btn_id_act]) == false) {
804 uint32_t b = ext->btn_id_act;
805 res = lv_event_send(btnm, LV_EVENT_VALUE_CHANGED, &b);
806 }
807 }
808 } else if(sign == LV_SIGNAL_PRESS_LOST || sign == LV_SIGNAL_DEFOCUS) {
809 ext->btn_id_pr = LV_BTNM_BTN_NONE;
810 ext->btn_id_act = LV_BTNM_BTN_NONE;
811 lv_obj_invalidate(btnm);
812 } else if(sign == LV_SIGNAL_FOCUS) {
813 #if LV_USE_GROUP
814 lv_indev_t * indev = lv_indev_get_act();
815 lv_indev_type_t indev_type = lv_indev_get_type(indev);
816 if(indev_type == LV_INDEV_TYPE_POINTER) {
817 /*Select the clicked button*/
818 lv_point_t p1;
819 lv_indev_get_point(indev, &p1);
820 uint16_t btn_i = get_button_from_point(btnm, &p1);
821 ext->btn_id_pr = btn_i;
822
823 } else if(indev_type == LV_INDEV_TYPE_ENCODER) {
824 /*In navigation mode don't select any button but in edit mode select the fist*/
825 if(lv_group_get_editing(lv_obj_get_group(btnm)))
826 ext->btn_id_pr = 0;
827 else
828 ext->btn_id_pr = LV_BTNM_BTN_NONE;
829 } else {
830 ext->btn_id_pr = 0;
831 }
832 #else
833 ext->btn_id_pr = 0;
834 #endif
835
836 ext->btn_id_act = ext->btn_id_pr;
837 lv_obj_invalidate(btnm);
838 } else if(sign == LV_SIGNAL_CONTROL) {
839 char c = *((char *)param);
840 if(c == LV_KEY_RIGHT) {
841 if(ext->btn_id_pr == LV_BTNM_BTN_NONE)
842 ext->btn_id_pr = 0;
843 else
844 ext->btn_id_pr++;
845 if(ext->btn_id_pr >= ext->btn_cnt - 1) ext->btn_id_pr = ext->btn_cnt - 1;
846 ext->btn_id_act = ext->btn_id_pr;
847 lv_obj_invalidate(btnm);
848 } else if(c == LV_KEY_LEFT) {
849 if(ext->btn_id_pr == LV_BTNM_BTN_NONE) ext->btn_id_pr = 0;
850 if(ext->btn_id_pr > 0) ext->btn_id_pr--;
851 ext->btn_id_act = ext->btn_id_pr;
852 lv_obj_invalidate(btnm);
853 } else if(c == LV_KEY_DOWN) {
854 const lv_style_t * style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BG);
855 /*Find the area below the the current*/
856 if(ext->btn_id_pr == LV_BTNM_BTN_NONE) {
857 ext->btn_id_pr = 0;
858 } else {
859 uint16_t area_below;
860 lv_coord_t pr_center =
861 ext->button_areas[ext->btn_id_pr].x1 + (lv_area_get_width(&ext->button_areas[ext->btn_id_pr]) >> 1);
862
863 for(area_below = ext->btn_id_pr; area_below < ext->btn_cnt; area_below++) {
864 if(ext->button_areas[area_below].y1 > ext->button_areas[ext->btn_id_pr].y1 &&
865 pr_center >= ext->button_areas[area_below].x1 &&
866 pr_center <= ext->button_areas[area_below].x2 + style->body.padding.left) {
867 break;
868 }
869 }
870
871 if(area_below < ext->btn_cnt) ext->btn_id_pr = area_below;
872 }
873 ext->btn_id_act = ext->btn_id_pr;
874 lv_obj_invalidate(btnm);
875 } else if(c == LV_KEY_UP) {
876 const lv_style_t * style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BG);
877 /*Find the area below the the current*/
878 if(ext->btn_id_pr == LV_BTNM_BTN_NONE) {
879 ext->btn_id_pr = 0;
880 } else {
881 int16_t area_above;
882 lv_coord_t pr_center =
883 ext->button_areas[ext->btn_id_pr].x1 + (lv_area_get_width(&ext->button_areas[ext->btn_id_pr]) >> 1);
884
885 for(area_above = ext->btn_id_pr; area_above >= 0; area_above--) {
886 if(ext->button_areas[area_above].y1 < ext->button_areas[ext->btn_id_pr].y1 &&
887 pr_center >= ext->button_areas[area_above].x1 - style->body.padding.left &&
888 pr_center <= ext->button_areas[area_above].x2) {
889 break;
890 }
891 }
892 if(area_above >= 0) ext->btn_id_pr = area_above;
893 }
894 ext->btn_id_act = ext->btn_id_pr;
895 lv_obj_invalidate(btnm);
896 }
897 } else if(sign == LV_SIGNAL_GET_EDITABLE) {
898 bool * editable = (bool *)param;
899 *editable = true;
900 } else if(sign == LV_SIGNAL_GET_TYPE) {
901 lv_obj_type_t * buf = param;
902 uint8_t i;
903 for(i = 0; i < LV_MAX_ANCESTOR_NUM - 1; i++) { /*Find the last set data*/
904 if(buf->type[i] == NULL) break;
905 }
906 buf->type[i] = "lv_btnm";
907 }
908
909 return res;
910 }
911
912 /**
913 * Create the required number of buttons and control bytes according to a map
914 * @param btnm pointer to button matrix object
915 * @param map_p pointer to a string array
916 */
allocate_btn_areas_and_controls(const lv_obj_t * btnm,const char ** map)917 static void allocate_btn_areas_and_controls(const lv_obj_t * btnm, const char ** map)
918 {
919 /*Count the buttons in the map*/
920 uint16_t btn_cnt = 0;
921 uint16_t i = 0;
922 while(strlen(map[i]) != 0) {
923 if(strcmp(map[i], "\n") != 0) { /*Do not count line breaks*/
924 btn_cnt++;
925 }
926 i++;
927 }
928
929 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
930
931 if(ext->button_areas != NULL) {
932 lv_mem_free(ext->button_areas);
933 ext->button_areas = NULL;
934 }
935 if(ext->ctrl_bits != NULL) {
936 lv_mem_free(ext->ctrl_bits);
937 ext->ctrl_bits = NULL;
938 }
939
940 ext->button_areas = lv_mem_alloc(sizeof(lv_area_t) * btn_cnt);
941 lv_mem_assert(ext->button_areas);
942 ext->ctrl_bits = lv_mem_alloc(sizeof(lv_btnm_ctrl_t) * btn_cnt);
943 lv_mem_assert(ext->ctrl_bits);
944 if(ext->button_areas == NULL || ext->ctrl_bits == NULL) btn_cnt = 0;
945
946 memset(ext->ctrl_bits, 0, sizeof(lv_btnm_ctrl_t) * btn_cnt);
947
948 ext->btn_cnt = btn_cnt;
949 }
950
951 /**
952 * Get the width of a button in units (default is 1).
953 * @param ctrl_bits least significant 3 bits used (1..7 valid values)
954 * @return the width of the button in units
955 */
get_button_width(lv_btnm_ctrl_t ctrl_bits)956 static uint8_t get_button_width(lv_btnm_ctrl_t ctrl_bits)
957 {
958 uint8_t w = ctrl_bits & LV_BTNM_WIDTH_MASK;
959 return w != 0 ? w : 1;
960 }
961
button_is_hidden(lv_btnm_ctrl_t ctrl_bits)962 static bool button_is_hidden(lv_btnm_ctrl_t ctrl_bits)
963 {
964 return ctrl_bits & LV_BTNM_CTRL_HIDDEN ? true : false;
965 }
966
button_is_repeat_disabled(lv_btnm_ctrl_t ctrl_bits)967 static bool button_is_repeat_disabled(lv_btnm_ctrl_t ctrl_bits)
968 {
969 return ctrl_bits & LV_BTNM_CTRL_NO_REPEAT ? true : false;
970 }
971
button_is_inactive(lv_btnm_ctrl_t ctrl_bits)972 static bool button_is_inactive(lv_btnm_ctrl_t ctrl_bits)
973 {
974 return ctrl_bits & LV_BTNM_CTRL_INACTIVE ? true : false;
975 }
976
button_is_click_trig(lv_btnm_ctrl_t ctrl_bits)977 static bool button_is_click_trig(lv_btnm_ctrl_t ctrl_bits)
978 {
979 return ctrl_bits & LV_BTNM_CTRL_CLICK_TRIG ? true : false;
980 }
981
button_is_tgl_enabled(lv_btnm_ctrl_t ctrl_bits)982 static bool button_is_tgl_enabled(lv_btnm_ctrl_t ctrl_bits)
983 {
984 return ctrl_bits & LV_BTNM_CTRL_TGL_ENABLE ? true : false;
985 }
986
button_get_tgl_state(lv_btnm_ctrl_t ctrl_bits)987 static bool button_get_tgl_state(lv_btnm_ctrl_t ctrl_bits)
988 {
989 return ctrl_bits & LV_BTNM_CTRL_TGL_STATE ? true : false;
990 }
991
992 /**
993 * Gives the button id of a button under a given point
994 * @param btnm pointer to a button matrix object
995 * @param p a point with absolute coordinates
996 * @return the id of the button or LV_BTNM_BTN_NONE.
997 */
get_button_from_point(lv_obj_t * btnm,lv_point_t * p)998 static uint16_t get_button_from_point(lv_obj_t * btnm, lv_point_t * p)
999 {
1000 lv_area_t btnm_cords;
1001 lv_area_t btn_area;
1002 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
1003 uint16_t i;
1004 lv_obj_get_coords(btnm, &btnm_cords);
1005
1006 for(i = 0; i < ext->btn_cnt; i++) {
1007 lv_area_copy(&btn_area, &ext->button_areas[i]);
1008 btn_area.x1 += btnm_cords.x1;
1009 btn_area.y1 += btnm_cords.y1;
1010 btn_area.x2 += btnm_cords.x1;
1011 btn_area.y2 += btnm_cords.y1;
1012 if(lv_area_is_point_on(&btn_area, p) != false) {
1013 break;
1014 }
1015 }
1016
1017 if(i == ext->btn_cnt) i = LV_BTNM_BTN_NONE;
1018
1019 return i;
1020 }
1021
invalidate_button_area(const lv_obj_t * btnm,uint16_t btn_idx)1022 static void invalidate_button_area(const lv_obj_t * btnm, uint16_t btn_idx)
1023 {
1024 if(btn_idx == LV_BTNM_BTN_NONE) return;
1025
1026 lv_area_t btn_area;
1027 lv_area_t btnm_area;
1028
1029 lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
1030 lv_area_copy(&btn_area, &ext->button_areas[btn_idx]);
1031 lv_obj_get_coords(btnm, &btnm_area);
1032
1033 /* Convert relative coordinates to absolute */
1034 btn_area.x1 += btnm_area.x1;
1035 btn_area.y1 += btnm_area.y1;
1036 btn_area.x2 += btnm_area.x1;
1037 btn_area.y2 += btnm_area.y1;
1038
1039 lv_inv_area(lv_obj_get_disp(btnm), &btn_area);
1040 }
1041
1042 /**
1043 * Compares two button matrix maps for equality
1044 * @param map1 map to compare
1045 * @param map2 map to compare
1046 * @return true if maps are identical in length and content
1047 */
maps_are_identical(const char ** map1,const char ** map2)1048 static bool maps_are_identical(const char ** map1, const char ** map2)
1049 {
1050 if(map1 == map2) return true;
1051 if(map1 == NULL || map2 == NULL) return map1 == map2;
1052
1053 uint16_t i = 0;
1054 while(map1[i][0] != '\0' && map2[i][0] != '\0') {
1055 if(strcmp(map1[i], map2[i]) != 0) return false;
1056 i++;
1057 }
1058 return map1[i][0] == '\0' && map2[i][0] == '\0';
1059 }
1060
1061 /**
1062 * Enforces a single button being toggled on the button matrix.
1063 * It simply clears the toggle flag on other buttons.
1064 * @param btnm Button matrix object
1065 * @param btn_idx Button that should remain toggled
1066 */
make_one_button_toggled(lv_obj_t * btnm,uint16_t btn_idx)1067 static void make_one_button_toggled(lv_obj_t * btnm, uint16_t btn_idx)
1068 {
1069 /*Save whether the button was toggled*/
1070 bool was_toggled = lv_btnm_get_btn_ctrl(btnm, btn_idx, LV_BTNM_CTRL_TGL_STATE);
1071
1072 lv_btnm_clear_btn_ctrl_all(btnm, LV_BTNM_CTRL_TGL_STATE);
1073
1074 if(was_toggled) lv_btnm_set_btn_ctrl(btnm, btn_idx, LV_BTNM_CTRL_TGL_STATE);
1075 }
1076
1077 #endif
1078