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Searched refs:GL_DEPTH_TEST (Results 1 – 9 of 9) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestgles.c280 glEnable(GL_DEPTH_TEST); in main()
A Dtestshader.c343 glEnable(GL_DEPTH_TEST); /* Enables Depth Testing */ in InitGL()
A Dtestgl2.c376 ctx.glEnable(GL_DEPTH_TEST); in main()
A Dtestgles2.c693 GL_CHECK(ctx.glEnable(GL_DEPTH_TEST)); in main()
/AliOS-Things-master/components/SDL2/include/
A DSDL_opengles2_gl2.h150 #define GL_DEPTH_TEST 0x0B71 macro
A DSDL_opengl.h327 #define GL_DEPTH_TEST 0x0B71 macro
/AliOS-Things-master/components/SDL2/src/render/opengles/
A DSDL_render_gles.c1231 data->glDisable(GL_DEPTH_TEST); in GLES_CreateRenderer()
/AliOS-Things-master/components/SDL2/src/video/khronos/GLES2/
A Dgl2.h138 #define GL_DEPTH_TEST 0x0B71 macro
/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_render_gl.c1739 data->glDisable(GL_DEPTH_TEST); in GL_CreateRenderer()

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