Home
last modified time | relevance | path

Searched refs:SAFE_RELEASE (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c241 SAFE_RELEASE(data->d3dDevice); in D3D11_ReleaseAll()
382 SAFE_RELEASE(blendState); in D3D11_CreateBlendState()
651 SAFE_RELEASE(d3dDevice); in D3D11_CreateDeviceResources()
652 SAFE_RELEASE(d3dContext); in D3D11_CreateDeviceResources()
653 SAFE_RELEASE(dxgiDevice); in D3D11_CreateDeviceResources()
832 SAFE_RELEASE(coreWindow); in D3D11_CreateSwapChain()
980 SAFE_RELEASE(backBuffer); in D3D11_CreateWindowSizeDependentResources()
1007 SAFE_RELEASE(dxgiDevice); in D3D11_Trim()
1326 SAFE_RELEASE(stagingTexture); in D3D11_UpdateTextureInternal()
2427 SAFE_RELEASE(backBuffer); in D3D11_RenderReadPixels()
[all …]
/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowskeyboard.c1257 #define SAFE_RELEASE(p) \ macro
1272 SAFE_RELEASE(source); in UILess_ReleaseSinks()
1274 SAFE_RELEASE(videodata->ime_threadmgrex); in UILess_ReleaseSinks()

Completed in 14 milliseconds