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Searched refs:SDL_AddEventWatch (Results 1 – 8 of 8) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_events.c101 SDL_AddEventWatch(_events_sampleNullEventFilter, NULL); in events_addDelEventWatch()
152 SDL_AddEventWatch(_events_sampleNullEventFilter, (void *)&_userdataValue); in events_addDelEventWatchWithUserdata()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoametalview.m90 SDL_AddEventWatch(SDL_MetalViewEventWatch, self);
/AliOS-Things-master/components/SDL2/include/
A DSDL_events.h742 extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h128 #define SDL_AddEventWatch SDL_AddEventWatch_REAL macro
A DSDL_dynapi_procs.h159 SDL_DYNAPI_PROC(void,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),)
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_events.c845 SDL_AddEventWatch(SDL_EventFilter filter, void *userdata) in SDL_AddEventWatch() function
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c1574 SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL); in SDL_GameControllerInit()
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c890 SDL_AddEventWatch(SDL_RendererEventWatch, renderer); in SDL_CreateRenderer()

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