/AliOS-Things-master/components/SDL2/test/ |
A D | testatomic.c | 54 SDL_AtomicSet(&v, 0); in RunBasicTest() 60 SDL_AtomicSet(&v, 0); in RunBasicTest() 72 SDL_AtomicSet(&v, 10); in RunBasicTest() 176 SDL_AtomicSet(&good, -5); in RunEpicTest() 181 SDL_AtomicSet(&good, CountTo); in RunEpicTest() 227 SDL_AtomicSet(&good, CountTo); in RunEpicTest() 304 SDL_AtomicSet(&queue->enqueue_pos, 0); in InitEventQueue() 308 SDL_AtomicSet(&queue->rwcount, 0); in InitEventQueue() 309 SDL_AtomicSet(&queue->watcher, 0); in InitEventQueue() 311 SDL_AtomicSet(&queue->active, 1); in InitEventQueue() [all …]
|
A D | testlock.c | 48 SDL_AtomicSet(&doterminate, 1); in terminate() 57 SDL_AtomicSet(&doterminate, 1); in closemutex() 108 SDL_AtomicSet(&doterminate, 0); in main()
|
A D | torturethread.c | 95 SDL_AtomicSet(&time_for_threads_to_die[i], 0); in main() 105 SDL_AtomicSet(&time_for_threads_to_die[i], 1); in main()
|
A D | testmultiaudio.c | 49 SDL_AtomicSet(&cbd->done, 1); in play_through_once()
|
/AliOS-Things-master/components/SDL2/src/audio/android/ |
A D | SDL_androidaudio.c | 160 SDL_AtomicSet(&audioDevice->paused, 1); in ANDROIDAUDIO_PauseDevices() 173 SDL_AtomicSet(&captureDevice->paused, 1); in ANDROIDAUDIO_PauseDevices() 187 SDL_AtomicSet(&audioDevice->paused, 0); in ANDROIDAUDIO_ResumeDevices() 196 SDL_AtomicSet(&captureDevice->paused, 0); in ANDROIDAUDIO_ResumeDevices()
|
/AliOS-Things-master/components/SDL2/src/timer/ |
A D | SDL_timer.c | 183 SDL_AtomicSet(¤t->canceled, 1); in SDL_TimerThread() 224 SDL_AtomicSet(&data->active, 1); in SDL_TimerInit() 233 SDL_AtomicSet(&data->nextID, 1); in SDL_TimerInit() 313 SDL_AtomicSet(&timer->canceled, 0); in SDL_AddTimer() 365 SDL_AtomicSet(&entry->timer->canceled, 1); in SDL_RemoveTimer()
|
/AliOS-Things-master/components/SDL2/src/joystick/hidapi/ |
A D | SDL_hidapi_rumble.c | 93 SDL_AtomicSet(&ctx->running, SDL_FALSE); in SDL_HIDAPI_StopRumbleThread() 117 SDL_AtomicSet(&ctx->initialized, SDL_FALSE); in SDL_HIDAPI_StopRumbleThread() 135 SDL_AtomicSet(&ctx->running, SDL_TRUE); in SDL_HIDAPI_StartRumbleThread()
|
/AliOS-Things-master/components/SDL2/src/audio/alios/ |
A D | SDL_alios_audio.c | 89 SDL_AtomicSet(&ALSA_hotplug_shutdown, 0); in AOS_DetectDevices() 227 SDL_AtomicSet(&ALSA_hotplug_shutdown, 1); in AOS_Deinitialize()
|
/AliOS-Things-master/components/SDL2/src/audio/ |
A D | SDL_audio.c | 504 SDL_AtomicSet(&device->enabled, 0); in SDL_OpenedAudioDeviceDisconnected() 1122 SDL_AtomicSet(&device->paused, 1); in close_audio_device() 1123 SDL_AtomicSet(&device->shutdown, 1); in close_audio_device() 1124 SDL_AtomicSet(&device->enabled, 0); in close_audio_device() 1338 SDL_AtomicSet(&device->shutdown, 0); /* just in case. */ in open_audio_device() 1339 SDL_AtomicSet(&device->paused, 1); in open_audio_device() 1340 SDL_AtomicSet(&device->enabled, 1); in open_audio_device() 1536 SDL_AtomicSet(&device->paused, pause_on ? 1 : 0); in SDL_PauseAudioDevice()
|
/AliOS-Things-master/components/SDL2/src/audio/wasapi/ |
A D | SDL_wasapi_winrt.cpp | 207 SDL_AtomicSet(&device->hidden->just_activated, 1); in ActivateCompleted() 231 SDL_AtomicSet(&_this->hidden->just_activated, 0); in WASAPI_ActivateDevice()
|
A D | SDL_wasapi.c | 740 SDL_AtomicSet(&WASAPI_DefaultPlaybackGeneration, 1); in WASAPI_Init() 741 SDL_AtomicSet(&WASAPI_DefaultCaptureGeneration, 1); in WASAPI_Init()
|
A D | SDL_wasapi_win32.c | 132 SDL_AtomicSet(&this->refcount, 0); /* uhh... */ in SDLMMNotificationClient_Release()
|
/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_atomic.h | 232 extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
|
/AliOS-Things-master/components/SDL2/src/audio/nacl/ |
A D | SDL_naclaudio.c | 76 SDL_AtomicSet(&_this->enabled, 0); in nacl_audio_callback()
|
/AliOS-Things-master/components/SDL2/src/audio/emscripten/ |
A D | SDL_emscriptenaudio.c | 75 SDL_AtomicSet(&this->enabled, 0); in HandleAudioProcess() 130 SDL_AtomicSet(&this->enabled, 0); in HandleCaptureProcess()
|
/AliOS-Things-master/components/SDL2/src/audio/haiku/ |
A D | SDL_haikuaudio.cc | 75 SDL_AtomicSet(&audio->enabled, 0); in FillSound()
|
/AliOS-Things-master/components/SDL2/src/atomic/ |
A D | SDL_atomic.c | 194 SDL_AtomicSet(SDL_atomic_t *a, int v) in SDL_AtomicSet() function
|
/AliOS-Things-master/components/SDL2/src/haptic/windows/ |
A D | SDL_windowshaptic.c | 265 SDL_AtomicSet(&hapticitem->hwdata->stopThread, 1); in SDL_SYS_HapticQuit()
|
A D | SDL_xinputhaptic.c | 255 SDL_AtomicSet(&haptic->hwdata->stopThread, 1); in SDL_XINPUT_HapticClose()
|
/AliOS-Things-master/components/SDL2/src/events/ |
A D | SDL_events.c | 358 SDL_AtomicSet(&SDL_EventQ.active, 0); in SDL_StopEventLoop() 387 SDL_AtomicSet(&SDL_EventQ.count, 0); in SDL_StopEventLoop() 455 SDL_AtomicSet(&SDL_EventQ.active, 1); in SDL_StartEventLoop()
|
/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoaopengl.m | 52 SDL_AtomicSet(&self->dirty, 0); 66 const int value = SDL_AtomicSet(&self->dirty, 0);
|
/AliOS-Things-master/components/SDL2/src/audio/alsa/ |
A D | SDL_alsa_audio.c | 946 SDL_AtomicSet(&ALSA_hotplug_shutdown, 0); in ALSA_DetectDevices() 960 SDL_AtomicSet(&ALSA_hotplug_shutdown, 1); in ALSA_Deinitialize()
|
/AliOS-Things-master/components/SDL2/src/audio/coreaudio/ |
A D | SDL_coreaudio.m | 668 …SDL_AtomicSet(&this->hidden->device_change_flag, 1); /* let the audioqueue thread pick up on this… 712 SDL_AtomicSet(&this->paused, 1); 719 SDL_AtomicSet(&this->hidden->shutdown, 1); 968 SDL_AtomicSet(&this->hidden->device_change_flag, 0); 1114 SDL_AtomicSet(&this->hidden->shutdown, 0);
|
/AliOS-Things-master/components/SDL2/src/thread/ |
A D | SDL_thread.c | 324 SDL_AtomicSet(&thread->state, SDL_THREAD_STATE_ALIVE); in SDL_CreateThreadWithStackSize()
|
/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 67 #define SDL_AtomicSet SDL_AtomicSet_REAL macro
|