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Searched refs:SDL_AtomicSet (Results 1 – 25 of 27) sorted by relevance

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/AliOS-Things-master/components/SDL2/test/
A Dtestatomic.c54 SDL_AtomicSet(&v, 0); in RunBasicTest()
60 SDL_AtomicSet(&v, 0); in RunBasicTest()
72 SDL_AtomicSet(&v, 10); in RunBasicTest()
176 SDL_AtomicSet(&good, -5); in RunEpicTest()
181 SDL_AtomicSet(&good, CountTo); in RunEpicTest()
227 SDL_AtomicSet(&good, CountTo); in RunEpicTest()
304 SDL_AtomicSet(&queue->enqueue_pos, 0); in InitEventQueue()
308 SDL_AtomicSet(&queue->rwcount, 0); in InitEventQueue()
309 SDL_AtomicSet(&queue->watcher, 0); in InitEventQueue()
311 SDL_AtomicSet(&queue->active, 1); in InitEventQueue()
[all …]
A Dtestlock.c48 SDL_AtomicSet(&doterminate, 1); in terminate()
57 SDL_AtomicSet(&doterminate, 1); in closemutex()
108 SDL_AtomicSet(&doterminate, 0); in main()
A Dtorturethread.c95 SDL_AtomicSet(&time_for_threads_to_die[i], 0); in main()
105 SDL_AtomicSet(&time_for_threads_to_die[i], 1); in main()
A Dtestmultiaudio.c49 SDL_AtomicSet(&cbd->done, 1); in play_through_once()
/AliOS-Things-master/components/SDL2/src/audio/android/
A DSDL_androidaudio.c160 SDL_AtomicSet(&audioDevice->paused, 1); in ANDROIDAUDIO_PauseDevices()
173 SDL_AtomicSet(&captureDevice->paused, 1); in ANDROIDAUDIO_PauseDevices()
187 SDL_AtomicSet(&audioDevice->paused, 0); in ANDROIDAUDIO_ResumeDevices()
196 SDL_AtomicSet(&captureDevice->paused, 0); in ANDROIDAUDIO_ResumeDevices()
/AliOS-Things-master/components/SDL2/src/timer/
A DSDL_timer.c183 SDL_AtomicSet(&current->canceled, 1); in SDL_TimerThread()
224 SDL_AtomicSet(&data->active, 1); in SDL_TimerInit()
233 SDL_AtomicSet(&data->nextID, 1); in SDL_TimerInit()
313 SDL_AtomicSet(&timer->canceled, 0); in SDL_AddTimer()
365 SDL_AtomicSet(&entry->timer->canceled, 1); in SDL_RemoveTimer()
/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_rumble.c93 SDL_AtomicSet(&ctx->running, SDL_FALSE); in SDL_HIDAPI_StopRumbleThread()
117 SDL_AtomicSet(&ctx->initialized, SDL_FALSE); in SDL_HIDAPI_StopRumbleThread()
135 SDL_AtomicSet(&ctx->running, SDL_TRUE); in SDL_HIDAPI_StartRumbleThread()
/AliOS-Things-master/components/SDL2/src/audio/alios/
A DSDL_alios_audio.c89 SDL_AtomicSet(&ALSA_hotplug_shutdown, 0); in AOS_DetectDevices()
227 SDL_AtomicSet(&ALSA_hotplug_shutdown, 1); in AOS_Deinitialize()
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c504 SDL_AtomicSet(&device->enabled, 0); in SDL_OpenedAudioDeviceDisconnected()
1122 SDL_AtomicSet(&device->paused, 1); in close_audio_device()
1123 SDL_AtomicSet(&device->shutdown, 1); in close_audio_device()
1124 SDL_AtomicSet(&device->enabled, 0); in close_audio_device()
1338 SDL_AtomicSet(&device->shutdown, 0); /* just in case. */ in open_audio_device()
1339 SDL_AtomicSet(&device->paused, 1); in open_audio_device()
1340 SDL_AtomicSet(&device->enabled, 1); in open_audio_device()
1536 SDL_AtomicSet(&device->paused, pause_on ? 1 : 0); in SDL_PauseAudioDevice()
/AliOS-Things-master/components/SDL2/src/audio/wasapi/
A DSDL_wasapi_winrt.cpp207 SDL_AtomicSet(&device->hidden->just_activated, 1); in ActivateCompleted()
231 SDL_AtomicSet(&_this->hidden->just_activated, 0); in WASAPI_ActivateDevice()
A DSDL_wasapi.c740 SDL_AtomicSet(&WASAPI_DefaultPlaybackGeneration, 1); in WASAPI_Init()
741 SDL_AtomicSet(&WASAPI_DefaultCaptureGeneration, 1); in WASAPI_Init()
A DSDL_wasapi_win32.c132 SDL_AtomicSet(&this->refcount, 0); /* uhh... */ in SDLMMNotificationClient_Release()
/AliOS-Things-master/components/SDL2/include/
A DSDL_atomic.h232 extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
/AliOS-Things-master/components/SDL2/src/audio/nacl/
A DSDL_naclaudio.c76 SDL_AtomicSet(&_this->enabled, 0); in nacl_audio_callback()
/AliOS-Things-master/components/SDL2/src/audio/emscripten/
A DSDL_emscriptenaudio.c75 SDL_AtomicSet(&this->enabled, 0); in HandleAudioProcess()
130 SDL_AtomicSet(&this->enabled, 0); in HandleCaptureProcess()
/AliOS-Things-master/components/SDL2/src/audio/haiku/
A DSDL_haikuaudio.cc75 SDL_AtomicSet(&audio->enabled, 0); in FillSound()
/AliOS-Things-master/components/SDL2/src/atomic/
A DSDL_atomic.c194 SDL_AtomicSet(SDL_atomic_t *a, int v) in SDL_AtomicSet() function
/AliOS-Things-master/components/SDL2/src/haptic/windows/
A DSDL_windowshaptic.c265 SDL_AtomicSet(&hapticitem->hwdata->stopThread, 1); in SDL_SYS_HapticQuit()
A DSDL_xinputhaptic.c255 SDL_AtomicSet(&haptic->hwdata->stopThread, 1); in SDL_XINPUT_HapticClose()
/AliOS-Things-master/components/SDL2/src/events/
A DSDL_events.c358 SDL_AtomicSet(&SDL_EventQ.active, 0); in SDL_StopEventLoop()
387 SDL_AtomicSet(&SDL_EventQ.count, 0); in SDL_StopEventLoop()
455 SDL_AtomicSet(&SDL_EventQ.active, 1); in SDL_StartEventLoop()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoaopengl.m52 SDL_AtomicSet(&self->dirty, 0);
66 const int value = SDL_AtomicSet(&self->dirty, 0);
/AliOS-Things-master/components/SDL2/src/audio/alsa/
A DSDL_alsa_audio.c946 SDL_AtomicSet(&ALSA_hotplug_shutdown, 0); in ALSA_DetectDevices()
960 SDL_AtomicSet(&ALSA_hotplug_shutdown, 1); in ALSA_Deinitialize()
/AliOS-Things-master/components/SDL2/src/audio/coreaudio/
A DSDL_coreaudio.m668SDL_AtomicSet(&this->hidden->device_change_flag, 1); /* let the audioqueue thread pick up on this…
712 SDL_AtomicSet(&this->paused, 1);
719 SDL_AtomicSet(&this->hidden->shutdown, 1);
968 SDL_AtomicSet(&this->hidden->device_change_flag, 0);
1114 SDL_AtomicSet(&this->hidden->shutdown, 0);
/AliOS-Things-master/components/SDL2/src/thread/
A DSDL_thread.c324 SDL_AtomicSet(&thread->state, SDL_THREAD_STATE_ALIVE); in SDL_CreateThreadWithStackSize()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h67 #define SDL_AtomicSet SDL_AtomicSet_REAL macro

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