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Searched refs:SDL_AudioStreamPut (Results 1 – 10 of 10) sorted by relevance

/AliOS-Things-master/components/SDL2/src/audio/nacl/
A DSDL_naclaudio.c74 if (SDL_AudioStreamPut(_this->stream, _this->work_buffer, stream_len) == -1) { in nacl_audio_callback()
/AliOS-Things-master/components/SDL2/src/audio/emscripten/
A DSDL_emscriptenaudio.c73 if (SDL_AudioStreamPut(this->stream, this->work_buffer, stream_len) == -1) { in HandleAudioProcess()
129 if (SDL_AudioStreamPut(this->stream, this->work_buffer, this->spec.size) == -1) { in HandleCaptureProcess()
/AliOS-Things-master/components/SDL2/src/audio/haiku/
A DSDL_haikuaudio.cc73 if (SDL_AudioStreamPut(audio->stream, audio->work_buffer, stream_len) == -1) { in FillSound()
/AliOS-Things-master/components/SDL2/include/
A DSDL_audio.h574 extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len);
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c745 SDL_AudioStreamPut(device->stream, data, data_len); in SDL_RunAudio()
867 SDL_AudioStreamPut(device->stream, data, data_len); in SDL_CaptureAudio()
A DSDL_audiocvt.c1507 SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len) in SDL_AudioStreamPut() function
/AliOS-Things-master/components/SDL2/src/audio/wasapi/
A DSDL_wasapi.c382 if (SDL_AudioStreamPut(stream, ptr, leftover) == -1) { in WASAPI_CaptureFromDevice()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h644 #define SDL_AudioStreamPut SDL_AudioStreamPut_REAL macro
A DSDL_dynapi_procs.h678 SDL_DYNAPI_PROC(int,SDL_AudioStreamPut,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
/AliOS-Things-master/components/SDL2/src/audio/coreaudio/
A DSDL_coreaudio.m536 SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize);

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