Searched refs:SDL_ConvertSurface (Results 1 – 8 of 8) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testautomation_surface.c | 285 rface = SDL_ConvertSurface( face, testSurface->format, 0 ); in surface_testSurfaceConversion() 359 cvt1 = SDL_ConvertSurface(face, fmt1, 0); in surface_testCompleteSurfaceConversion() 364 cvt2 = SDL_ConvertSurface(cvt1, fmt2, 0); in surface_testCompleteSurfaceConversion() 371 final = SDL_ConvertSurface( cvt2, face->format, 0 ); in surface_testCompleteSurfaceConversion()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_surface.h | 396 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
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/AliOS-Things-master/components/SDL2/src/video/ |
A D | SDL_surface.c | 958 return SDL_ConvertSurface(surface, surface->format, surface->flags); in SDL_DuplicateSurface() 965 SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format, in SDL_ConvertSurface() function 1162 tmp2 = SDL_ConvertSurface(tmp, format, 0); in SDL_ConvertSurface() 1205 convert = SDL_ConvertSurface(surface, fmt, flags); in SDL_ConvertSurfaceFormat()
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A D | SDL_bmp.c | 648 surface = SDL_ConvertSurface(saveme, &format, 0); in SDL_SaveBMP_RW()
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/AliOS-Things-master/components/SDL2/src/video/directfb/ |
A D | SDL_DirectFB_window.c | 211 surface = SDL_ConvertSurface(icon, &format, 0); in DirectFB_SetWindowIcon()
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 463 #define SDL_ConvertSurface SDL_ConvertSurface_REAL macro
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A D | SDL_dynapi_procs.h | 492 SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, const SDL_PixelFormat *b, Uint32 c…
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 1257 temp = SDL_ConvertSurface(surface, dst_fmt, 0); in SDL_CreateTextureFromSurface()
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