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Searched refs:SDL_GameControllerGetButton (Results 1 – 5 of 5) sorted by relevance

/AliOS-Things-master/components/SDL2/include/
A DSDL_gamecontroller.h391 extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
/AliOS-Things-master/components/SDL2/test/
A Dtestgamecontroller.c176 … if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) { in loop()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h153 #define SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL macro
A DSDL_dynapi_procs.h184 SDL_DYNAPI_PROC(Uint8,SDL_GameControllerGetButton,(SDL_GameController *a, SDL_GameControllerButton …
/AliOS-Things-master/components/SDL2/src/joystick/
A DSDL_gamecontroller.c360 if (SDL_GameControllerGetButton(gamecontroller, button)) { in RecenterGameController()
1899 SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button) in SDL_GameControllerGetButton() function

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