Searched refs:SDL_GameControllerGetButton (Results 1 – 5 of 5) sorted by relevance
391 extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
176 … if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) { in loop()
153 #define SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL macro
184 SDL_DYNAPI_PROC(Uint8,SDL_GameControllerGetButton,(SDL_GameController *a, SDL_GameControllerButton …
360 if (SDL_GameControllerGetButton(gamecontroller, button)) { in RecenterGameController()1899 SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button) in SDL_GameControllerGetButton() function
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