/AliOS-Things-master/components/SDL2/test/ |
A D | testmessage.c | 62 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError()); in button_messagebox() 96 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError()); in main() 105 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError()); in main() 115 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError()); in main() 125 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError()); in main() 135 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError()); in main() 148 …ror(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video subsystem: %s\n", SDL_GetError()); in main() 179 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError()); in main()
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A D | testgles.c | 186 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); in main() 211 SDL_GetError()); in main() 218 SDL_GetError()); in main() 225 SDL_GetError()); in main() 232 SDL_GetError()); in main() 240 SDL_GetError()); in main() 248 SDL_GetError()); in main() 257 SDL_GetError()); in main() 267 SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); in main() 301 SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); in main() [all …]
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A D | testfilesystem.c | 27 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s\n", SDL_GetError()); in main() 34 SDL_GetError()); in main() 43 SDL_GetError()); in main() 52 SDL_GetError()); in main()
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A D | testerror.c | 40 SDL_Log("Child thread error string: %s\n", SDL_GetError()); in ThreadFunc() 54 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 64 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError()); in main() 72 SDL_Log("Main thread error string: %s\n", SDL_GetError()); in main()
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A D | testdisplayinfo.c | 42 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 61 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " DPI: failed to query (%s)\n", SDL_GetError()); in main() 67 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " CURRENT: failed to query (%s)\n", SDL_GetError()); in main() 73 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " DESKTOP: failed to query (%s)\n", SDL_GetError()); in main() 80 …L_LogError(SDL_LOG_CATEGORY_APPLICATION, " MODE %d: failed to query (%s)\n", m, SDL_GetError()); in main()
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A D | testresample.c | 41 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s\n", SDL_GetError()); in main() 46 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "failed to load %s: %s\n", argv[1], SDL_GetError()); in main() 53 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "failed to build CVT: %s\n", SDL_GetError()); in main() 70 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Conversion failed: %s\n", SDL_GetError()); in main() 80 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "fopen('%s') failed: %s\n", argv[2], SDL_GetError()); in main() 107 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "fclose('%s') failed: %s\n", argv[2], SDL_GetError()); in main()
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A D | testrumble.c | 100 SDL_GetError()); in main() 117 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize rumble: %s\n", SDL_GetError()); in main() 122 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError() ); in main() 131 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError() ); in main()
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A D | teststreaming.c | 80 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock texture: %s\n", SDL_GetError()); in UpdateTexture() 136 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 157 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError()); in main() 163 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError()); in main() 169 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError()); in main()
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A D | loopwavequeue.c | 68 …DL_Log("Device FAILED to queue %u more bytes: %s\n", (unsigned int) wave.soundlen, SDL_GetError()); in loop() 84 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 95 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError()); in main() 115 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError()); in main()
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A D | testtimer.c | 52 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 83 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Could not create timer 1: %s\n", SDL_GetError()); in main() 86 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Could not create timer 2: %s\n", SDL_GetError()); in main() 89 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Could not create timer 3: %s\n", SDL_GetError()); in main()
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A D | testlock.c | 72 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock mutex: %s", SDL_GetError()); in Run() 79 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't unlock mutex: %s", SDL_GetError()); in Run() 103 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError()); in main() 111 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create mutex: %s\n", SDL_GetError()); in main()
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A D | testautomation_sdltest.c | 230 lastError = (char *)SDL_GetError(); in sdltest_randomBoundaryNumberUint8() 240 lastError = (char *)SDL_GetError(); in sdltest_randomBoundaryNumberUint8() 250 lastError = (char *)SDL_GetError(); in sdltest_randomBoundaryNumberUint8() 340 lastError = (char *)SDL_GetError(); in sdltest_randomBoundaryNumberUint16() 350 lastError = (char *)SDL_GetError(); in sdltest_randomBoundaryNumberUint16() 360 lastError = (char *)SDL_GetError(); in sdltest_randomBoundaryNumberUint16() 450 lastError = (char *)SDL_GetError(); in sdltest_randomBoundaryNumberUint32() 460 lastError = (char *)SDL_GetError(); in sdltest_randomBoundaryNumberUint32() 470 lastError = (char *)SDL_GetError(); in sdltest_randomBoundaryNumberUint32() 560 lastError = (char *)SDL_GetError(); in sdltest_randomBoundaryNumberUint64() [all …]
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A D | testhaptic.c | 99 SDL_GetError()); in main() 130 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main() 146 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main() 164 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main() 184 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main() 202 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main() 221 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main() 239 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main() 259 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main() 274 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); in main()
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A D | testloadso.c | 43 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 59 libname, SDL_GetError()); in main() 65 symname, SDL_GetError()); in main()
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A D | testgles2.c | 438 SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); in loop() 461 SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); in loop() 560 SDL_Log("SDL_GL_CreateContext(): %s\n", SDL_GetError()); in main() 594 SDL_GetError()); in main() 601 SDL_GetError()); in main() 608 SDL_GetError()); in main() 615 SDL_GetError()); in main() 623 SDL_GetError()); in main() 631 SDL_GetError()); in main() 640 SDL_GetError()); in main() [all …]
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A D | testgl2.c | 59 return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \ in LoadContext() 280 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); in main() 322 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError()); in main() 328 …DL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError()); in main() 334 …SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError()); in main() 340 …DL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError()); in main() 348 SDL_GetError()); in main() 356 SDL_GetError()); in main() 366 SDL_GetError()); in main()
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A D | testnative.c | 61 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError()); in LoadSprite() 73 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError()); in LoadSprite() 139 SDL_GetError()); in main() 164 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window: %s\n", SDL_GetError()); in main() 172 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError()); in main()
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A D | testthread.c | 90 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 109 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError()); in main() 123 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError()); in main()
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A D | testyuv.c | 107 …, SDL_GetPixelFormatName(format), SDL_GetPixelFormatName(surface->format->format), SDL_GetError()); in verify_yuv_data() 155 …L_GetPixelFormatName(pattern->format->format), SDL_GetPixelFormatName(formats[i]), SDL_GetError()); in run_automated_tests() 170 …L_GetPixelFormatName(pattern->format->format), SDL_GetPixelFormatName(formats[i]), SDL_GetError()); in run_automated_tests() 174 …%s: %s\n", SDL_GetPixelFormatName(formats[i]), SDL_GetPixelFormatName(formats[j]), SDL_GetError()); in run_automated_tests() 195 …L_GetPixelFormatName(pattern->format->format), SDL_GetPixelFormatName(formats[i]), SDL_GetError()); in run_automated_tests() 199 …%s: %s\n", SDL_GetPixelFormatName(formats[i]), SDL_GetPixelFormatName(formats[j]), SDL_GetError()); in run_automated_tests() 336 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError()); in main() 348 …_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create converted surface: %s\n", SDL_GetError()); in main() 365 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError()); in main() 371 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError()); in main() [all …]
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A D | testaudiohotplug.c | 102 devtypestr(iscapture), (unsigned int) index, SDL_GetError()); in iteration() 111 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open '%s': %s\n", name, SDL_GetError()); in iteration() 147 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 161 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError()); in main()
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A D | testautomation_platform.c | 268 SDL_GetError()); in platform_testDefaultInit() 290 lastError = (char *)SDL_GetError(); in platform_testGetSetClearError() 304 lastError = (char *)SDL_GetError(); in platform_testGetSetClearError() 342 lastError = (char *)SDL_GetError(); in platform_testSetErrorEmptyInput() 386 lastError = (char *)SDL_GetError(); in platform_testSetErrorInvalidInput() 406 lastError = (char *)SDL_GetError(); in platform_testSetErrorInvalidInput() 425 lastError = (char *)SDL_GetError(); in platform_testSetErrorInvalidInput()
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A D | testgamecontroller.c | 79 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError()); in LoadTexture() 90 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError()); in LoadTexture() 137 SDL_Log("Couldn't open controller: %s\n", SDL_GetError()); in loop() 225 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 293 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError()); in main() 299 … SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError()); in main()
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/AliOS-Things-master/components/SDL2/src/gfx/Test/ |
A D | TestShrink.c | 72 fprintf(stderr, "Blit failed: %s\n", SDL_GetError()); in ShrinkPicture() 107 fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); in Draw() 130 fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); in Draw() 156 fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); in Draw() 178 fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); in Draw() 202 fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); in Draw() 232 fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); in Draw() 349 "Couldn't initialize SDL: %s\n", SDL_GetError()); in main() 358 w, h, desired_bpp, SDL_GetError()); in main()
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/AliOS-Things-master/components/SDL2/src/image/unused/ |
A D | showimage.c | 80 SDL_Log("SDL_Init(SDL_INIT_VIDEO) failed: %s\n", SDL_GetError()); in main() 85 SDL_Log("SDL_CreateWindowAndRenderer() failed: %s\n", SDL_GetError()); in main() 103 SDL_Log("Couldn't load %s: %s\n", argv[i], SDL_GetError()); in main() 122 SDL_Log("Couldn't save %s: %s\n", saveFile, SDL_GetError()); in main() 125 SDL_Log("Couldn't load %s: %s\n", argv[i], SDL_GetError()); in main()
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/AliOS-Things-master/components/SDL2/src/ |
A D | SDL_error.c | 55 SDL_GetError(void) in SDL_GetError() function 94 printf("Error 1: %s\n", SDL_GetError()); in main() 99 printf("Error 2: %s\n", SDL_GetError()); in main()
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