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Searched refs:SDL_GetWindowDisplayIndex (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestwm2.c76 SDL_GetDisplayName(SDL_GetWindowDisplayIndex(window))); in loop()
/AliOS-Things-master/components/SDL2/include/
A DSDL_video.h438 extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h510 #define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_REAL macro
A DSDL_dynapi_procs.h538 SDL_DYNAPI_PROC(int,SDL_GetWindowDisplayIndex,(SDL_Window *a),(a),return)
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_video.c1053 SDL_GetWindowDisplayIndex(SDL_Window * window) in SDL_GetWindowDisplayIndex() function
1115 int displayIndex = SDL_GetWindowDisplayIndex(window); in SDL_GetDisplayForWindow()
1984 displayIndex = SDL_GetWindowDisplayIndex(window); in SDL_GetWindowPosition()
/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_common.c1665 int currentIndex = SDL_GetWindowDisplayIndex(window); in SDLTest_CommonEvent()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c1765 displayIndex = SDL_GetWindowDisplayIndex(window); in D3D_CreateRenderer()

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