Searched refs:SDL_HAPTIC_INFINITY (Results 1 – 5 of 5) sorted by relevance
154 …if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_TICKS_PASSED(SDL_GetTicks(), hwdata->stopTic… in SDL_RunXInputHaptic()298 … if (effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) { in SDL_XINPUT_HapticRunEffect()299 haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY; in SDL_XINPUT_HapticRunEffect()304 … if ((haptic->hwdata->stopTicks == SDL_HAPTIC_INFINITY) || (haptic->hwdata->stopTicks == 0)) { in SDL_XINPUT_HapticRunEffect()
1050 if (iterations == SDL_HAPTIC_INFINITY) { in SDL_DINPUT_HapticRunEffect()
770 dest->replay.length = (constant->length == SDL_HAPTIC_INFINITY) ? in SDL_SYS_ToFFEffect()805 dest->replay.length = (periodic->length == SDL_HAPTIC_INFINITY) ? in SDL_SYS_ToFFEffect()859 dest->replay.length = (condition->length == SDL_HAPTIC_INFINITY) ? in SDL_SYS_ToFFEffect()898 dest->replay.length = (ramp->length == SDL_HAPTIC_INFINITY) ? in SDL_SYS_ToFFEffect()926 dest->replay.length = (leftright->length == SDL_HAPTIC_INFINITY) ? in SDL_SYS_ToFFEffect()
360 #define SDL_HAPTIC_INFINITY 4294967295U macro
1262 if (iterations == SDL_HAPTIC_INFINITY) { in SDL_SYS_HapticRunEffect()
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