Searched refs:SDL_IsGameController (Results 1 – 6 of 6) sorted by relevance
179 extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
252 if ( SDL_IsGameController(i) ) { in main()
462 joystick->is_game_controller = SDL_IsGameController(device_index); in SDL_JoystickOpen()1051 if (player_index < 0 && SDL_IsGameController(device_index)) { in SDL_PrivateJoystickAdded()2120 if (SDL_IsGameController(device_index)) { in SDL_JoystickGetDeviceType()
418 if (SDL_IsGameController(event->jdevice.which)) { in SDL_GameControllerEventWatcher()1578 if (SDL_IsGameController(i)) { in SDL_GameControllerInit()1669 SDL_IsGameController(int device_index) in SDL_IsGameController() function
138 #define SDL_IsGameController SDL_IsGameController_REAL macro
169 SDL_DYNAPI_PROC(SDL_bool,SDL_IsGameController,(int a),(a),return)
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