Searched refs:SDL_QueryTexture (Results 1 – 14 of 14) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testnative.c | 93 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites() 187 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
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A D | testshape.c | 153 …SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main() 171 …SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
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A D | testautomation_render.c | 387 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlit() 455 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitColor() 532 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitAlpha() 597 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in _testBlitBlendMode() 662 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitBlend()
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A D | testscale.c | 184 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
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A D | testrendercopyex.c | 194 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
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A D | testviewport.c | 140 SDL_QueryTexture(sprite, NULL, NULL, &rect.w, &rect.h); in DrawOnViewport()
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A D | testrendertarget.c | 303 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
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A D | controllermap.c | 430 SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h); in WatchJoystick()
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/AliOS-Things-master/components/ugraphics/src/ |
A D | ugraphics.c | 199 ret = SDL_QueryTexture(texture, NULL, NULL, &drect.w, &drect.h); in graphics_draw_texture() 245 SDL_QueryTexture(text[i].texture, NULL, NULL, &width, NULL); in ugraphics_string_width()
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/AliOS-Things-master/components/SDL2/src/image/unused/ |
A D | showimage.c | 106 SDL_QueryTexture(texture, NULL, NULL, &w, &h); in main()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_render.h | 285 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 308 #define SDL_QueryTexture SDL_QueryTexture_REAL macro
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A D | SDL_dynapi_procs.h | 339 SDL_DYNAPI_PROC(int,SDL_QueryTexture,(SDL_Texture *a, Uint32 *b, int *c, int *d, int *e),(a,b,c,d,e…
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 961 return SDL_QueryTexture(renderer->target, NULL, NULL, w, h); in SDL_GetRendererOutputSize() 1290 SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, in SDL_QueryTexture() function
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