Home
last modified time | relevance | path

Searched refs:SDL_QueryTexture (Results 1 – 14 of 14) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestnative.c93 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites()
187 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
A Dtestshape.c153SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
171SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
A Dtestautomation_render.c387 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlit()
455 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitColor()
532 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitAlpha()
597 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in _testBlitBlendMode()
662 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitBlend()
A Dtestscale.c184 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
A Dtestrendercopyex.c194 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
A Dtestviewport.c140 SDL_QueryTexture(sprite, NULL, NULL, &rect.w, &rect.h); in DrawOnViewport()
A Dtestrendertarget.c303 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
A Dcontrollermap.c430 SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h); in WatchJoystick()
/AliOS-Things-master/components/ugraphics/src/
A Dugraphics.c199 ret = SDL_QueryTexture(texture, NULL, NULL, &drect.w, &drect.h); in graphics_draw_texture()
245 SDL_QueryTexture(text[i].texture, NULL, NULL, &width, NULL); in ugraphics_string_width()
/AliOS-Things-master/components/SDL2/src/image/unused/
A Dshowimage.c106 SDL_QueryTexture(texture, NULL, NULL, &w, &h); in main()
/AliOS-Things-master/components/SDL2/include/
A DSDL_render.h285 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h308 #define SDL_QueryTexture SDL_QueryTexture_REAL macro
A DSDL_dynapi_procs.h339 SDL_DYNAPI_PROC(int,SDL_QueryTexture,(SDL_Texture *a, Uint32 *b, int *c, int *d, int *e),(a,b,c,d,e…
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c961 return SDL_QueryTexture(renderer->target, NULL, NULL, w, h); in SDL_GetRendererOutputSize()
1290 SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, in SDL_QueryTexture() function

Completed in 36 milliseconds