Searched refs:SDL_RenderCopyEx (Results 1 – 7 of 7) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testgamecontroller.c | 178 SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE); in loop() 188 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop() 192 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
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A D | testrendercopyex.c | 129 …SDL_RenderCopyEx(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, … in Draw()
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A D | controllermap.c | 448 …SDL_RenderCopyEx(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_N… in WatchJoystick()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_render.h | 890 extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 344 #define SDL_RenderCopyEx SDL_RenderCopyEx_REAL macro
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A D | SDL_dynapi_procs.h | 375 SDL_DYNAPI_PROC(int,SDL_RenderCopyEx,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL…
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/AliOS-Things-master/components/SDL2/src/render/ |
A D | SDL_render.c | 3007 SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, in SDL_RenderCopyEx() function
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