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Searched refs:SDL_RenderCopyEx (Results 1 – 7 of 7) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestgamecontroller.c178 SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE); in loop()
188 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
192 SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); in loop()
A Dtestrendercopyex.c129SDL_RenderCopyEx(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, … in Draw()
A Dcontrollermap.c448SDL_RenderCopyEx(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_N… in WatchJoystick()
/AliOS-Things-master/components/SDL2/include/
A DSDL_render.h890 extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h344 #define SDL_RenderCopyEx SDL_RenderCopyEx_REAL macro
A DSDL_dynapi_procs.h375 SDL_DYNAPI_PROC(int,SDL_RenderCopyEx,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL…
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c3007 SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, in SDL_RenderCopyEx() function

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