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Searched refs:SDL_SetSurfaceBlendMode (Results 1 – 9 of 9) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/software/
A DSDL_render_sw.c123 SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode); in SW_CreateTexture()
423 SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD); in SW_RenderCopyEx()
437 SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE); in SW_RenderCopyEx()
446 SDL_SetSurfaceBlendMode(src_clone, blendmode); in SW_RenderCopyEx()
514 SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE); in SW_RenderCopyEx()
538 SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD); in SW_RenderCopyEx()
585 SDL_SetSurfaceBlendMode(surface, blend); in PrepTextureForCopy()
A DSDL_rotate.c492 SDL_SetSurfaceBlendMode(rz_dst, blendmode); in SDLgfx_rotateSurface()
/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_surface.c62 result = SDL_SetSurfaceBlendMode(testSurface, blendMode); in _surfaceSetUp()
148 ret = SDL_SetSurfaceBlendMode( face, (SDL_BlendMode)mode ); in _testBlitBlendMode()
182 ret = SDL_SetSurfaceBlendMode( face, bmode ); in _testBlitBlendMode()
A Dtestshader.c309 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); in SDL_GL_LoadTexture()
319 SDL_SetSurfaceBlendMode(surface, saved_mode); in SDL_GL_LoadTexture()
/AliOS-Things-master/components/SDL2/include/
A DSDL_surface.h340 extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
/AliOS-Things-master/components/SDL2/src/video/
A DSDL_surface.c143 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_CreateRGBSurfaceWithFormat()
410 SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); in SDL_ConvertColorkeyToAlpha()
495 SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode) in SDL_SetSurfaceBlendMode() function
1186 SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); in SDL_ConvertSurface()
/AliOS-Things-master/components/SDL2/src/ttf/
A DSDL_ttf.c1611 SDL_SetSurfaceBlendMode(textbuf, SDL_BLENDMODE_BLEND); in TTF_RenderUTF8_Shaded()
1810 SDL_SetSurfaceBlendMode(textbuf, SDL_BLENDMODE_BLEND); in TTF_RenderUTF8_Blended()
2095 SDL_SetSurfaceBlendMode(textbuf, SDL_BLENDMODE_BLEND); in TTF_RenderUTF8_Blended_Wrapped()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h459 #define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL macro
A DSDL_dynapi_procs.h488 SDL_DYNAPI_PROC(int,SDL_SetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode b),(a,b),return)

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