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Searched refs:SDL_SetTextureAlphaMod (Results 1 – 8 of 8) sorted by relevance

/AliOS-Things-master/components/SDL2/src/test/
A DSDL_test_font.c3212 result |= SDL_SetTextureAlphaMod(SDLTest_CharTextureCache[ci], a); in SDLTest_DrawCharacter()
/AliOS-Things-master/components/SDL2/test/
A Dtestautomation_render.c545 ret = SDL_SetTextureAlphaMod( tface, (255/ni)*i ); in render_testBlitAlpha()
670 ret = SDL_SetTextureAlphaMod( tface, 100 ); in render_testBlitBlend()
729 ret = SDL_SetTextureAlphaMod( tface, (100/ni)*i ); in render_testBlitBlend()
964 ret = SDL_SetTextureAlphaMod( tface, 100 ); in _hasTexAlpha()
A Dtestsprite2.c151 SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha); in MoveSprites()
A Dcontrollermap.c446 SDL_SetTextureAlphaMod(marker, alpha); in WatchJoystick()
/AliOS-Things-master/components/SDL2/include/
A DSDL_render.h333 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h311 #define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL macro
A DSDL_dynapi_procs.h342 SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return)
/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c1276 SDL_SetTextureAlphaMod(texture, a); in SDL_CreateTextureFromSurface()
1348 SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha) in SDL_SetTextureAlphaMod() function
1359 return SDL_SetTextureAlphaMod(texture->native, alpha); in SDL_SetTextureAlphaMod()

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