/AliOS-Things-master/components/SDL2/test/ |
A D | torturethread.c | 68 SDL_WaitThread(sub_threads[i], NULL); in ThreadFunc() 109 SDL_WaitThread(threads[i], NULL); in main()
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A D | testerror.c | 70 SDL_WaitThread(thread, NULL); in main()
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A D | testsem.c | 120 SDL_WaitThread(threads[i], NULL); in main()
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A D | testthread.c | 115 SDL_WaitThread(thread, NULL); in main()
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A D | testlock.c | 59 SDL_WaitThread(threads[i], NULL); in closemutex()
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A D | testmessage.c | 164 SDL_WaitThread(thread, &status); in main()
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/AliOS-Things-master/components/SDL2/src/main/haiku/ |
A D | SDL_BeApp.cc | 135 SDL_WaitThread(SDL_AppThread, NULL); in SDL_QuitBeApp()
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/AliOS-Things-master/components/SDL2/src/thread/ |
A D | SDL_thread.c | 434 SDL_WaitThread(SDL_Thread * thread, int *status) in SDL_WaitThread() function 464 SDL_WaitThread(thread, NULL); /* already done, clean it up. */ in SDL_DetachThread()
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_thread.h | 269 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
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/AliOS-Things-master/components/SDL2/src/joystick/psp/ |
A D | SDL_sysjoystick.c | 237 SDL_WaitThread(thread, NULL); in SDL_SYS_JoystickQuit()
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/AliOS-Things-master/components/SDL2/src/joystick/hidapi/ |
A D | SDL_hidapi_rumble.c | 99 SDL_WaitThread(ctx->thread, &result); in SDL_HIDAPI_StopRumbleThread()
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/AliOS-Things-master/components/SDL2/src/video/cocoa/ |
A D | SDL_cocoamousetap.m | 180 …/* Make sure this is signaled so that SDL_QuitMouseEventTap knows it can safely SDL_WaitThread for… 258 SDL_WaitThread(tapdata->thread, &status);
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/AliOS-Things-master/components/SDL2/src/audio/alios/ |
A D | SDL_alios_audio.c | 228 SDL_WaitThread(ALSA_hotplug_thread, NULL); in AOS_Deinitialize()
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/AliOS-Things-master/components/SDL2/src/video/psp/ |
A D | SDL_pspevents.c | 276 SDL_WaitThread(thread, NULL); in PSP_EventQuit()
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/AliOS-Things-master/components/SDL2/src/haptic/windows/ |
A D | SDL_windowshaptic.c | 266 SDL_WaitThread(hapticitem->hwdata->thread, NULL); in SDL_SYS_HapticQuit()
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A D | SDL_xinputhaptic.c | 256 SDL_WaitThread(haptic->hwdata->thread, NULL); in SDL_XINPUT_HapticClose()
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/AliOS-Things-master/components/SDL2/src/timer/ |
A D | SDL_timer.c | 249 SDL_WaitThread(data->thread, NULL); in SDL_TimerQuit()
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/AliOS-Things-master/components/SDL2/src/joystick/windows/ |
A D | SDL_windowsjoystick.c | 544 SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */ in WINDOWS_JoystickQuit()
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/AliOS-Things-master/components/SDL2/src/audio/pulseaudio/ |
A D | SDL_pulseaudio.c | 745 SDL_WaitThread(hotplug_thread, NULL); in PULSEAUDIO_Deinitialize()
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/AliOS-Things-master/components/SDL2/src/audio/alsa/ |
A D | SDL_alsa_audio.c | 961 SDL_WaitThread(ALSA_hotplug_thread, NULL); in ALSA_Deinitialize()
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/AliOS-Things-master/components/SDL2/src/dynapi/ |
A D | SDL_dynapi_overrides.h | 478 #define SDL_WaitThread SDL_WaitThread_REAL macro
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A D | SDL_dynapi_procs.h | 507 SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
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/AliOS-Things-master/components/SDL2/src/hidapi/libusb/ |
A D | hid.c | 1340 SDL_WaitThread(dev->thread, &status); in hid_close()
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/AliOS-Things-master/components/SDL2/src/audio/ |
A D | SDL_audio.c | 1128 SDL_WaitThread(device->thread, NULL); in close_audio_device()
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/AliOS-Things-master/components/SDL2/src/audio/coreaudio/ |
A D | SDL_coreaudio.m | 720 SDL_WaitThread(this->hidden->thread, NULL);
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