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Searched refs:SDL_WaitThread (Results 1 – 25 of 25) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtorturethread.c68 SDL_WaitThread(sub_threads[i], NULL); in ThreadFunc()
109 SDL_WaitThread(threads[i], NULL); in main()
A Dtesterror.c70 SDL_WaitThread(thread, NULL); in main()
A Dtestsem.c120 SDL_WaitThread(threads[i], NULL); in main()
A Dtestthread.c115 SDL_WaitThread(thread, NULL); in main()
A Dtestlock.c59 SDL_WaitThread(threads[i], NULL); in closemutex()
A Dtestmessage.c164 SDL_WaitThread(thread, &status); in main()
/AliOS-Things-master/components/SDL2/src/main/haiku/
A DSDL_BeApp.cc135 SDL_WaitThread(SDL_AppThread, NULL); in SDL_QuitBeApp()
/AliOS-Things-master/components/SDL2/src/thread/
A DSDL_thread.c434 SDL_WaitThread(SDL_Thread * thread, int *status) in SDL_WaitThread() function
464 SDL_WaitThread(thread, NULL); /* already done, clean it up. */ in SDL_DetachThread()
/AliOS-Things-master/components/SDL2/include/
A DSDL_thread.h269 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
/AliOS-Things-master/components/SDL2/src/joystick/psp/
A DSDL_sysjoystick.c237 SDL_WaitThread(thread, NULL); in SDL_SYS_JoystickQuit()
/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_rumble.c99 SDL_WaitThread(ctx->thread, &result); in SDL_HIDAPI_StopRumbleThread()
/AliOS-Things-master/components/SDL2/src/video/cocoa/
A DSDL_cocoamousetap.m180 …/* Make sure this is signaled so that SDL_QuitMouseEventTap knows it can safely SDL_WaitThread for…
258 SDL_WaitThread(tapdata->thread, &status);
/AliOS-Things-master/components/SDL2/src/audio/alios/
A DSDL_alios_audio.c228 SDL_WaitThread(ALSA_hotplug_thread, NULL); in AOS_Deinitialize()
/AliOS-Things-master/components/SDL2/src/video/psp/
A DSDL_pspevents.c276 SDL_WaitThread(thread, NULL); in PSP_EventQuit()
/AliOS-Things-master/components/SDL2/src/haptic/windows/
A DSDL_windowshaptic.c266 SDL_WaitThread(hapticitem->hwdata->thread, NULL); in SDL_SYS_HapticQuit()
A DSDL_xinputhaptic.c256 SDL_WaitThread(haptic->hwdata->thread, NULL); in SDL_XINPUT_HapticClose()
/AliOS-Things-master/components/SDL2/src/timer/
A DSDL_timer.c249 SDL_WaitThread(data->thread, NULL); in SDL_TimerQuit()
/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_windowsjoystick.c544 SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */ in WINDOWS_JoystickQuit()
/AliOS-Things-master/components/SDL2/src/audio/pulseaudio/
A DSDL_pulseaudio.c745 SDL_WaitThread(hotplug_thread, NULL); in PULSEAUDIO_Deinitialize()
/AliOS-Things-master/components/SDL2/src/audio/alsa/
A DSDL_alsa_audio.c961 SDL_WaitThread(ALSA_hotplug_thread, NULL); in ALSA_Deinitialize()
/AliOS-Things-master/components/SDL2/src/dynapi/
A DSDL_dynapi_overrides.h478 #define SDL_WaitThread SDL_WaitThread_REAL macro
A DSDL_dynapi_procs.h507 SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
/AliOS-Things-master/components/SDL2/src/hidapi/libusb/
A Dhid.c1340 SDL_WaitThread(dev->thread, &status); in hid_close()
/AliOS-Things-master/components/SDL2/src/audio/
A DSDL_audio.c1128 SDL_WaitThread(device->thread, NULL); in close_audio_device()
/AliOS-Things-master/components/SDL2/src/audio/coreaudio/
A DSDL_coreaudio.m720 SDL_WaitThread(this->hidden->thread, NULL);

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