Searched refs:SDL_joyname (Results 1 – 1 of 1) sorted by relevance
43 static char *SDL_joyname[MAX_JOYSTICKS]; variable70 SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname)); in HAIKU_JoystickInit()78 … SDL_joyname[numjoysticks] = SDL_CreateJoystickName(0, 0, NULL, stick_name.String()); in HAIKU_JoystickInit()99 return SDL_joyname[device_index]; in HAIKU_JoystickGetDeviceName()242 SDL_free(SDL_joyname[i]); in HAIKU_JoystickQuit()244 SDL_joyname[0] = NULL; in HAIKU_JoystickQuit()
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