Searched refs:SDL_joyport (Results 1 – 1 of 1) sorted by relevance
42 static char *SDL_joyport[MAX_JOYSTICKS]; variable69 SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport)); in HAIKU_JoystickInit()77 SDL_joyport[numjoysticks] = SDL_strdup(name); in HAIKU_JoystickInit()140 if (stick->Open(SDL_joyport[device_index]) == B_ERROR) { in HAIKU_JoystickOpen()237 SDL_free(SDL_joyport[i]); in HAIKU_JoystickQuit()239 SDL_joyport[0] = NULL; in HAIKU_JoystickQuit()
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