Searched refs:UpdateTexture (Results 1 – 12 of 12) sorted by relevance
70 void UpdateTexture(SDL_Texture *texture, int frame) in UpdateTexture() function113 UpdateTexture(MooseTexture, frame); in loop()
131 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, member
1556 return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch); in SDL_UpdateTexture()
949 renderer->UpdateTexture = PSP_UpdateTexture; in PSP_CreateRenderer()
835 renderer->UpdateTexture = SW_UpdateTexture; in SW_CreateRendererForSurface()
979 renderer->UpdateTexture = DirectFB_UpdateTexture; in DirectFB_CreateRenderer()
1154 renderer->UpdateTexture = GLES_UpdateTexture; in GLES_CreateRenderer()
1713 renderer->UpdateTexture = D3D_UpdateTexture; in D3D_CreateRenderer()
1596 renderer->UpdateTexture = GL_UpdateTexture; in GL_CreateRenderer()
2093 renderer->UpdateTexture = GLES2_UpdateTexture; in GLES2_CreateRenderer()
2512 renderer->UpdateTexture = D3D11_UpdateTexture; in D3D11_CreateRenderer()
1801 renderer->UpdateTexture = METAL_UpdateTexture;
Completed in 75 milliseconds