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Searched refs:WindowsGamingInputGamepadState (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_xbox360.c49 typedef struct WindowsGamingInputGamepadState WindowsGamingInputGamepadState; typedef
78 WindowsGamingInputGamepadState *wgi_slot;
298 typedef struct WindowsGamingInputGamepadState { struct
306 } WindowsGamingInputGamepadState; argument
309 WindowsGamingInputGamepadState **per_gamepad;
326 HIDAPI_DriverXbox360_MarkWindowsGamingInputSlotFree(WindowsGamingInputGamepadState *wgi_slot) in HIDAPI_DriverXbox360_MarkWindowsGamingInputSlotFree()
407 WindowsGamingInputGamepadState *gamepad_state = wgi_state.per_gamepad[ii]; in HIDAPI_DriverXbox360_UpdateWindowsGamingInput()
488 WindowsGamingInputGamepadState *gamepad_state = wgi_state.per_gamepad[user_index]; in HIDAPI_DriverXbox360_GuessWindowsGamingInputSlot()
540 WindowsGamingInputGamepadState *gamepad_state = wgi_state.per_gamepad[ii]; in HIDAPI_DriverXbox360_PostUpdate()
730 WindowsGamingInputGamepadState *gamepad_state = ctx->wgi_slot; in HIDAPI_DriverXbox360_RumbleJoystick()
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