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/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c362 D3D11_BLEND_DESC blendDesc; in D3D11_CreateBlendState() local
363 SDL_zero(blendDesc); in D3D11_CreateBlendState()
364 blendDesc.AlphaToCoverageEnable = FALSE; in D3D11_CreateBlendState()
365 blendDesc.IndependentBlendEnable = FALSE; in D3D11_CreateBlendState()
366 blendDesc.RenderTarget[0].BlendEnable = TRUE; in D3D11_CreateBlendState()
367 blendDesc.RenderTarget[0].SrcBlend = GetBlendFunc(srcColorFactor); in D3D11_CreateBlendState()
368 blendDesc.RenderTarget[0].DestBlend = GetBlendFunc(dstColorFactor); in D3D11_CreateBlendState()
369 blendDesc.RenderTarget[0].BlendOp = GetBlendEquation(colorOperation); in D3D11_CreateBlendState()
370 blendDesc.RenderTarget[0].SrcBlendAlpha = GetBlendFunc(srcAlphaFactor); in D3D11_CreateBlendState()
371 blendDesc.RenderTarget[0].DestBlendAlpha = GetBlendFunc(dstAlphaFactor); in D3D11_CreateBlendState()
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