Searched refs:blendModesCount (Results 1 – 1 of 1) sorted by relevance
130 int blendModesCount; member254 if (data->blendModesCount > 0) { in D3D11_ReleaseAll()255 for (i = 0; i < data->blendModesCount; ++i) { in D3D11_ReleaseAll()260 data->blendModesCount = 0; in D3D11_ReleaseAll()380 …blendModes = (D3D11_BlendMode *)SDL_realloc(data->blendModes, (data->blendModesCount + 1) * sizeof… in D3D11_CreateBlendState()386 blendModes[data->blendModesCount].blendMode = blendMode; in D3D11_CreateBlendState()387 blendModes[data->blendModesCount].blendState = blendState; in D3D11_CreateBlendState()389 ++data->blendModesCount; in D3D11_CreateBlendState()2069 for (i = 0; i < rendererData->blendModesCount; ++i) { in D3D11_SetDrawState()
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