Searched refs:blendState (Results 1 – 1 of 1) sorted by relevance
109 ID3D11BlendState *blendState; member358 ID3D11BlendState *blendState = NULL; in D3D11_CreateBlendState() local382 SAFE_RELEASE(blendState); in D3D11_CreateBlendState()387 blendModes[data->blendModesCount].blendState = blendState; in D3D11_CreateBlendState()391 return blendState; in D3D11_CreateBlendState()2024 ID3D11BlendState *blendState = NULL; in D3D11_SetDrawState() local2071 blendState = rendererData->blendModes[i].blendState; in D3D11_SetDrawState()2075 if (!blendState) { in D3D11_SetDrawState()2077 if (!blendState) { in D3D11_SetDrawState()2082 if (blendState != rendererData->currentBlendState) { in D3D11_SetDrawState()[all …]
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