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Searched refs:blendState (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c109 ID3D11BlendState *blendState; member
358 ID3D11BlendState *blendState = NULL; in D3D11_CreateBlendState() local
382 SAFE_RELEASE(blendState); in D3D11_CreateBlendState()
387 blendModes[data->blendModesCount].blendState = blendState; in D3D11_CreateBlendState()
391 return blendState; in D3D11_CreateBlendState()
2024 ID3D11BlendState *blendState = NULL; in D3D11_SetDrawState() local
2071 blendState = rendererData->blendModes[i].blendState; in D3D11_SetDrawState()
2075 if (!blendState) { in D3D11_SetDrawState()
2077 if (!blendState) { in D3D11_SetDrawState()
2082 if (blendState != rendererData->currentBlendState) { in D3D11_SetDrawState()
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