Searched refs:buttonState (Results 1 – 1 of 1) sorted by relevance
343 int i, result, buttonState; in EMSCRIPTEN_JoystickUpdate() local353 buttonState = gamepadState.digitalButton[i]? SDL_PRESSED: SDL_RELEASED; in EMSCRIPTEN_JoystickUpdate()354 SDL_PrivateJoystickButton(item->joystick, i, buttonState); in EMSCRIPTEN_JoystickUpdate()
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