Searched refs:bytewidth (Results 1 – 1 of 1) sorted by relevance
193 int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3); in TextureSwizzle() local194 int height = psp_texture->size / bytewidth; in TextureSwizzle()196 int rowblocks = (bytewidth>>4); in TextureSwizzle()240 int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3); in TextureUnswizzle() local241 int height = psp_texture->size / bytewidth; in TextureUnswizzle()243 int widthblocks = bytewidth/16; in TextureUnswizzle()246 int dstpitch = (bytewidth - 16)/4; in TextureUnswizzle()247 int dstrow = bytewidth * 8; in TextureUnswizzle()
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