Searched refs:close_endpoint (Results 1 – 1 of 1) sorted by relevance
1360 …const SDL_bool close_endpoint = ((count == 2) || (verts[0].x != verts[count-1].x) || (verts[0].y !… in D3D_RunCommandQueue() local1366 if (close_endpoint) { in D3D_RunCommandQueue()1371 if (close_endpoint) { in D3D_RunCommandQueue()
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