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/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c154 SDL_Rect currentCliprect; member
2048 …if (D3D11_GetViewportAlignedD3DRect(renderer, &rendererData->currentCliprect, &scissorRect, TRUE) … in D3D11_SetDrawState()
2239 if (SDL_memcmp(&rendererData->currentCliprect, rect, sizeof (SDL_Rect)) != 0) { in D3D11_RunCommandQueue()
2240 SDL_memcpy(&rendererData->currentCliprect, rect, sizeof (SDL_Rect)); in D3D11_RunCommandQueue()

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