Searched refs:currentCliprect (Results 1 – 1 of 1) sorted by relevance
154 SDL_Rect currentCliprect; member2048 …if (D3D11_GetViewportAlignedD3DRect(renderer, &rendererData->currentCliprect, &scissorRect, TRUE) … in D3D11_SetDrawState()2239 if (SDL_memcmp(&rendererData->currentCliprect, rect, sizeof (SDL_Rect)) != 0) { in D3D11_RunCommandQueue()2240 SDL_memcpy(&rendererData->currentCliprect, rect, sizeof (SDL_Rect)); in D3D11_RunCommandQueue()
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