Searched refs:currentCliprectEnabled (Results 1 – 1 of 1) sorted by relevance
153 SDL_bool currentCliprectEnabled; member2044 if (!rendererData->currentCliprectEnabled) { in D3D11_SetDrawState()2057 if (!rendererData->currentCliprectEnabled) { in D3D11_SetDrawState()2235 if (rendererData->currentCliprectEnabled != cmd->data.cliprect.enabled) { in D3D11_RunCommandQueue()2236 rendererData->currentCliprectEnabled = cmd->data.cliprect.enabled; in D3D11_RunCommandQueue()
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