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Searched refs:currentCliprectEnabled (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c153 SDL_bool currentCliprectEnabled; member
2044 if (!rendererData->currentCliprectEnabled) { in D3D11_SetDrawState()
2057 if (!rendererData->currentCliprectEnabled) { in D3D11_SetDrawState()
2235 if (rendererData->currentCliprectEnabled != cmd->data.cliprect.enabled) { in D3D11_RunCommandQueue()
2236 rendererData->currentCliprectEnabled = cmd->data.cliprect.enabled; in D3D11_RunCommandQueue()

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