Searched refs:d3dmatrix (Results 1 – 1 of 1) sorted by relevance
1183 const Float4X4 d3dmatrix = MatrixIdentity(); in SetDrawState() local1196 D3DMATRIX d3dmatrix; in SetDrawState() local1197 SDL_zero(d3dmatrix); in SetDrawState()1198 d3dmatrix.m[0][0] = 2.0f / viewport->w; in SetDrawState()1199 d3dmatrix.m[1][1] = -2.0f / viewport->h; in SetDrawState()1200 d3dmatrix.m[2][2] = 1.0f; in SetDrawState()1201 d3dmatrix.m[3][0] = -1.0f; in SetDrawState()1202 d3dmatrix.m[3][1] = 1.0f; in SetDrawState()1203 d3dmatrix.m[3][3] = 1.0f; in SetDrawState()1602 const Float4X4 d3dmatrix = MatrixIdentity(); in D3D_Reset() local[all …]
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