Searched refs:frag_shader (Results 1 – 2 of 2) sorted by relevance
38 GLhandleARB frag_shader; member416 data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()417 if (!CompileShader(ctx, data->frag_shader, frag_defines, shader_source[index][1])) { in CompileShaderProgram()423 ctx->glAttachObjectARB(data->program, data->frag_shader); in CompileShaderProgram()445 ctx->glDeleteObjectARB(data->frag_shader); in DestroyShaderProgram()
34 GLhandleARB frag_shader; member168 data->frag_shader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in CompileShaderProgram()169 if (!CompileShader(data->frag_shader, data->frag_source)) { in CompileShaderProgram()175 glAttachObjectARB(data->program, data->frag_shader); in CompileShaderProgram()197 glDeleteObjectARB(data->frag_shader); in DestroyShaderProgram()
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