Searched refs:full_rect (Results 1 – 3 of 3) sorted by relevance
1437 SDL_Rect full_rect; in SDL_UpdateTextureYUV() local1443 full_rect.x = 0; in SDL_UpdateTextureYUV()1444 full_rect.y = 0; in SDL_UpdateTextureYUV()1447 rect = &full_rect; in SDL_UpdateTextureYUV()1524 SDL_Rect full_rect; in SDL_UpdateTexture() local1568 SDL_Rect full_rect; in SDL_UpdateTextureYUVPlanar() local1574 full_rect.x = 0; in SDL_UpdateTextureYUVPlanar()1575 full_rect.y = 0; in SDL_UpdateTextureYUVPlanar()1578 rect = &full_rect; in SDL_UpdateTextureYUVPlanar()1621 SDL_Rect full_rect; in SDL_UpdateYUVTexture() local[all …]
569 SDL_Rect full_rect; in SDL_SetClipRect() local577 full_rect.x = 0; in SDL_SetClipRect()578 full_rect.y = 0; in SDL_SetClipRect()579 full_rect.w = surface->w; in SDL_SetClipRect()580 full_rect.h = surface->h; in SDL_SetClipRect()584 surface->clip_rect = full_rect; in SDL_SetClipRect()587 return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect); in SDL_SetClipRect()
2394 SDL_Rect full_rect; in SDL_UpdateWindowSurface() local2398 full_rect.x = 0; in SDL_UpdateWindowSurface()2399 full_rect.y = 0; in SDL_UpdateWindowSurface()2400 full_rect.w = window->w; in SDL_UpdateWindowSurface()2401 full_rect.h = window->h; in SDL_UpdateWindowSurface()2402 return SDL_UpdateWindowSurfaceRects(window, &full_rect, 1); in SDL_UpdateWindowSurface()
Completed in 19 milliseconds