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Searched refs:full_rect (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/
A DSDL_render.c1437 SDL_Rect full_rect; in SDL_UpdateTextureYUV() local
1443 full_rect.x = 0; in SDL_UpdateTextureYUV()
1444 full_rect.y = 0; in SDL_UpdateTextureYUV()
1447 rect = &full_rect; in SDL_UpdateTextureYUV()
1524 SDL_Rect full_rect; in SDL_UpdateTexture() local
1568 SDL_Rect full_rect; in SDL_UpdateTextureYUVPlanar() local
1574 full_rect.x = 0; in SDL_UpdateTextureYUVPlanar()
1575 full_rect.y = 0; in SDL_UpdateTextureYUVPlanar()
1578 rect = &full_rect; in SDL_UpdateTextureYUVPlanar()
1621 SDL_Rect full_rect; in SDL_UpdateYUVTexture() local
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/AliOS-Things-master/components/SDL2/src/video/
A DSDL_surface.c569 SDL_Rect full_rect; in SDL_SetClipRect() local
577 full_rect.x = 0; in SDL_SetClipRect()
578 full_rect.y = 0; in SDL_SetClipRect()
579 full_rect.w = surface->w; in SDL_SetClipRect()
580 full_rect.h = surface->h; in SDL_SetClipRect()
584 surface->clip_rect = full_rect; in SDL_SetClipRect()
587 return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect); in SDL_SetClipRect()
A DSDL_video.c2394 SDL_Rect full_rect; in SDL_UpdateWindowSurface() local
2398 full_rect.x = 0; in SDL_UpdateWindowSurface()
2399 full_rect.y = 0; in SDL_UpdateWindowSurface()
2400 full_rect.w = window->w; in SDL_UpdateWindowSurface()
2401 full_rect.h = window->h; in SDL_UpdateWindowSurface()
2402 return SDL_UpdateWindowSurfaceRects(window, &full_rect, 1); in SDL_UpdateWindowSurface()

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