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Searched refs:gl_flags (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/video/haiku/
A DSDL_bopengl.cc105 Uint32 gl_flags = BGL_RGB; in HAIKU_GL_CreateContext() local
107 gl_flags |= BGL_ALPHA; in HAIKU_GL_CreateContext()
110 gl_flags |= BGL_DEPTH; in HAIKU_GL_CreateContext()
113 gl_flags |= BGL_STENCIL; in HAIKU_GL_CreateContext()
116 gl_flags |= BGL_DOUBLE; in HAIKU_GL_CreateContext()
118 gl_flags |= BGL_SINGLE; in HAIKU_GL_CreateContext()
124 gl_flags |= BGL_ACCUM; in HAIKU_GL_CreateContext()
126 bwin->CreateGLView(gl_flags); in HAIKU_GL_CreateContext()
A DSDL_BWin.h133 virtual BGLView *CreateGLView(Uint32 gl_flags) { in CreateGLView() argument
139 gl_flags); in CreateGLView()
140 _gl_type = gl_flags; in CreateGLView()

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