Searched refs:gl_flags (Results 1 – 2 of 2) sorted by relevance
105 Uint32 gl_flags = BGL_RGB; in HAIKU_GL_CreateContext() local107 gl_flags |= BGL_ALPHA; in HAIKU_GL_CreateContext()110 gl_flags |= BGL_DEPTH; in HAIKU_GL_CreateContext()113 gl_flags |= BGL_STENCIL; in HAIKU_GL_CreateContext()116 gl_flags |= BGL_DOUBLE; in HAIKU_GL_CreateContext()118 gl_flags |= BGL_SINGLE; in HAIKU_GL_CreateContext()124 gl_flags |= BGL_ACCUM; in HAIKU_GL_CreateContext()126 bwin->CreateGLView(gl_flags); in HAIKU_GL_CreateContext()
133 virtual BGLView *CreateGLView(Uint32 gl_flags) { in CreateGLView() argument139 gl_flags); in CreateGLView()140 _gl_type = gl_flags; in CreateGLView()
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