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Searched refs:m_state (Results 1 – 2 of 2) sorted by relevance

/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_steam.c954 SteamControllerStateInternal_t m_state; member
1070 if (ctx->m_state.ulButtons != ctx->m_last_state.ulButtons) { in HIDAPI_DriverSteam_UpdateDevice()
1072 (ctx->m_state.ulButtons & STEAM_BUTTON_3_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1075 (ctx->m_state.ulButtons & STEAM_BUTTON_1_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1078 (ctx->m_state.ulButtons & STEAM_BUTTON_2_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1081 (ctx->m_state.ulButtons & STEAM_BUTTON_0_MASK) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1107 (ctx->m_state.sLeftPadY > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1110 (ctx->m_state.sLeftPadY < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1113 (ctx->m_state.sLeftPadX < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
1116 (ctx->m_state.sLeftPadX > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); in HIDAPI_DriverSteam_UpdateDevice()
[all …]
/AliOS-Things-master/components/SDL2/src/image/
A Dminiz.h744 #define tinfl_init(r) do { (r)->m_state = 0; } MZ_MACRO_END
778 …mz_uint32 m_state, m_num_bits, m_zhdr0, m_zhdr1, m_z_adler32, m_final, m_type, m_check_adler32, m_… member
1380 #define TINFL_CR_BEGIN switch(r->m_state) { case 0:
1381 #define TINFL_CR_RETURN(state_index, result) do { status = result; r->m_state = state_index; goto c…

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