Searched refs:newmatrix (Results 1 – 1 of 1) sorted by relevance
2019 const Float4X4 *newmatrix = matrix ? matrix : &rendererData->identity; in D3D11_SetDrawState() local2105 …|| SDL_memcmp(&rendererData->vertexShaderConstantsData.model, newmatrix, sizeof (*newmatrix)) != 0… in D3D11_SetDrawState()2106 SDL_memcpy(&rendererData->vertexShaderConstantsData.model, newmatrix, sizeof (*newmatrix)); in D3D11_SetDrawState()
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