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/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c2019 const Float4X4 *newmatrix = matrix ? matrix : &rendererData->identity; in D3D11_SetDrawState() local
2105 …|| SDL_memcmp(&rendererData->vertexShaderConstantsData.model, newmatrix, sizeof (*newmatrix)) != 0… in D3D11_SetDrawState()
2106 SDL_memcpy(&rendererData->vertexShaderConstantsData.model, newmatrix, sizeof (*newmatrix)); in D3D11_SetDrawState()

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