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Searched refs:pixels_per_chunk (Results 1 – 1 of 1) sorted by relevance

/AliOS-Things-master/components/SDL2/src/image/external/libpng-1.6.37/arm/
A Dpalette_neon_intrinsics.c68 const png_int_32 pixels_per_chunk = 4; in png_do_expand_palette_rgba8_neon() local
73 if (row_width < pixels_per_chunk) in png_do_expand_palette_rgba8_neon()
80 *ddp = *ddp - ((pixels_per_chunk * sizeof(png_uint_32)) - 1); in png_do_expand_palette_rgba8_neon()
82 for (i = 0; i < row_width; i += pixels_per_chunk) in png_do_expand_palette_rgba8_neon()
95 i -= pixels_per_chunk; in png_do_expand_palette_rgba8_neon()
111 const png_uint_32 pixels_per_chunk = 8; in png_do_expand_palette_rgb8_neon() local
116 if (row_width <= pixels_per_chunk) in png_do_expand_palette_rgb8_neon()
120 *ddp = *ddp - ((pixels_per_chunk * sizeof(png_color)) - 1); in png_do_expand_palette_rgb8_neon()
122 for (i = 0; i < row_width; i += pixels_per_chunk) in png_do_expand_palette_rgb8_neon()
140 i -= pixels_per_chunk; in png_do_expand_palette_rgb8_neon()

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