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/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c1047 D3D11_SHADER_RESOURCE_VIEW_DESC resourceViewDesc; in D3D11_CreateTexture() local
1150 resourceViewDesc.Format = textureDesc.Format; in D3D11_CreateTexture()
1151 resourceViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; in D3D11_CreateTexture()
1152 resourceViewDesc.Texture2D.MostDetailedMip = 0; in D3D11_CreateTexture()
1153 resourceViewDesc.Texture2D.MipLevels = textureDesc.MipLevels; in D3D11_CreateTexture()
1156 &resourceViewDesc, in D3D11_CreateTexture()
1168 &resourceViewDesc, in D3D11_CreateTexture()
1178 &resourceViewDesc, in D3D11_CreateTexture()
1189 D3D11_SHADER_RESOURCE_VIEW_DESC nvResourceViewDesc = resourceViewDesc; in D3D11_CreateTexture()

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