Searched refs:shaders (Results 1 – 11 of 11) sorted by relevance
/AliOS-Things-master/components/SDL2/src/render/opengl/ |
A D | SDL_shaders_gl.c | 61 GL_ShaderData shaders[NUM_SHADERS]; member 512 if (!CompileShaderProgram(ctx, i, &ctx->shaders[i])) { in GL_CreateShaderContext() 525 ctx->glUseProgramObjectARB(ctx->shaders[shader].program); in GL_SelectShader() 534 DestroyShaderProgram(ctx, &ctx->shaders[i]); in GL_DestroyShaderContext()
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A D | SDL_render_gl.c | 116 GL_ShaderContext *shaders; member 1029 if (data->shaders && (shader != data->drawstate.shader)) { in SetDrawState() 1030 GL_SelectShader(data->shaders, shader); in SetDrawState() 1058 if (data->shaders) { in SetCopyState() 1475 if (data->shaders) { in GL_DestroyRenderer() 1476 GL_DestroyShaderContext(data->shaders); in GL_DestroyRenderer() 1703 data->shaders = GL_CreateShaderContext(); in GL_CreateRenderer() 1706 data->shaders ? "ENABLED" : "DISABLED"); in GL_CreateRenderer() 1709 if (data->shaders && data->num_texture_units >= 3) { in GL_CreateRenderer()
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/AliOS-Things-master/components/SDL2/test/ |
A D | testshader.c | 39 static ShaderData shaders[NUM_SHADERS] = { variable 246 if (!CompileShaderProgram(&shaders[i])) { in InitShaders() 261 DestroyShaderProgram(&shaders[i]); in QuitShaders() 393 glUseProgramObjectARB(shaders[current_shader].program); in DrawGLScene()
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A D | testgles2.c | 202 const char *shaders[1] = { NULL }; in process_shader() local 209 shaders[0] = source; in process_shader() 211 GL_CHECK(ctx.glShaderSource(*shader, 1, shaders, NULL)); in process_shader() 214 shaders[0] = NULL; in process_shader()
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/AliOS-Things-master/components/SDL2/src/render/direct3d/ |
A D | SDL_render_d3d.c | 76 LPDIRECT3DPIXELSHADER9 shaders[NUM_SHADERS]; member 1093 *shader = data->shaders[SHADER_YUV_JPEG]; in SetupTextureState() 1096 *shader = data->shaders[SHADER_YUV_BT601]; in SetupTextureState() 1099 *shader = data->shaders[SHADER_YUV_BT709]; in SetupTextureState() 1572 for (i = 0; i < SDL_arraysize(data->shaders); ++i) { in D3D_DestroyRenderer() 1573 if (data->shaders[i]) { in D3D_DestroyRenderer() 1574 IDirect3DPixelShader9_Release(data->shaders[i]); in D3D_DestroyRenderer() 1575 data->shaders[i] = NULL; in D3D_DestroyRenderer() 1832 for (i = 0; i < SDL_arraysize(data->shaders); ++i) { in D3D_CreateRenderer() 1833 result = D3D9_CreatePixelShader(data->device, (D3D9_Shader)i, &data->shaders[i]); in D3D_CreateRenderer() [all …]
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/AliOS-Things-master/components/SDL2/src/video/khronos/GLES2/ |
A D | gl2.h | 439 …P PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 480 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum bin… 582 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 623 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
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A D | gl2ext.h | 3411 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n… 3416 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShade…
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/AliOS-Things-master/components/SDL2/include/ |
A D | SDL_opengles2_gl2.h | 529 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 570 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binary…
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A D | SDL_opengles2_gl2ext.h | 2005 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShade… 2010 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n…
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A D | SDL_opengl_glext.h | 674 …P PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 768 … APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 1871 typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binary… 1960 GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, cons…
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/AliOS-Things-master/components/SDL2/src/render/metal/ |
A D | SDL_render_metal.m | 39 /* Regenerate these with build-metal-shaders.sh */
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