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Searched refs:shaders (Results 1 – 11 of 11) sorted by relevance

/AliOS-Things-master/components/SDL2/src/render/opengl/
A DSDL_shaders_gl.c61 GL_ShaderData shaders[NUM_SHADERS]; member
512 if (!CompileShaderProgram(ctx, i, &ctx->shaders[i])) { in GL_CreateShaderContext()
525 ctx->glUseProgramObjectARB(ctx->shaders[shader].program); in GL_SelectShader()
534 DestroyShaderProgram(ctx, &ctx->shaders[i]); in GL_DestroyShaderContext()
A DSDL_render_gl.c116 GL_ShaderContext *shaders; member
1029 if (data->shaders && (shader != data->drawstate.shader)) { in SetDrawState()
1030 GL_SelectShader(data->shaders, shader); in SetDrawState()
1058 if (data->shaders) { in SetCopyState()
1475 if (data->shaders) { in GL_DestroyRenderer()
1476 GL_DestroyShaderContext(data->shaders); in GL_DestroyRenderer()
1703 data->shaders = GL_CreateShaderContext(); in GL_CreateRenderer()
1706 data->shaders ? "ENABLED" : "DISABLED"); in GL_CreateRenderer()
1709 if (data->shaders && data->num_texture_units >= 3) { in GL_CreateRenderer()
/AliOS-Things-master/components/SDL2/test/
A Dtestshader.c39 static ShaderData shaders[NUM_SHADERS] = { variable
246 if (!CompileShaderProgram(&shaders[i])) { in InitShaders()
261 DestroyShaderProgram(&shaders[i]); in QuitShaders()
393 glUseProgramObjectARB(shaders[current_shader].program); in DrawGLScene()
A Dtestgles2.c202 const char *shaders[1] = { NULL }; in process_shader() local
209 shaders[0] = source; in process_shader()
211 GL_CHECK(ctx.glShaderSource(*shader, 1, shaders, NULL)); in process_shader()
214 shaders[0] = NULL; in process_shader()
/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c76 LPDIRECT3DPIXELSHADER9 shaders[NUM_SHADERS]; member
1093 *shader = data->shaders[SHADER_YUV_JPEG]; in SetupTextureState()
1096 *shader = data->shaders[SHADER_YUV_BT601]; in SetupTextureState()
1099 *shader = data->shaders[SHADER_YUV_BT709]; in SetupTextureState()
1572 for (i = 0; i < SDL_arraysize(data->shaders); ++i) { in D3D_DestroyRenderer()
1573 if (data->shaders[i]) { in D3D_DestroyRenderer()
1574 IDirect3DPixelShader9_Release(data->shaders[i]); in D3D_DestroyRenderer()
1575 data->shaders[i] = NULL; in D3D_DestroyRenderer()
1832 for (i = 0; i < SDL_arraysize(data->shaders); ++i) { in D3D_CreateRenderer()
1833 result = D3D9_CreatePixelShader(data->device, (D3D9_Shader)i, &data->shaders[i]); in D3D_CreateRenderer()
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/AliOS-Things-master/components/SDL2/src/video/khronos/GLES2/
A Dgl2.h439 …P PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
480 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum bin…
582 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
623 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
A Dgl2ext.h3411 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n…
3416 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShade…
/AliOS-Things-master/components/SDL2/include/
A DSDL_opengles2_gl2.h529 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
570 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binary…
A DSDL_opengles2_gl2ext.h2005 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShade…
2010 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n…
A DSDL_opengl_glext.h674 …P PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
768 … APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
1871 typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binary…
1960 GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, cons…
/AliOS-Things-master/components/SDL2/src/render/metal/
A DSDL_render_metal.m39 /* Regenerate these with build-metal-shaders.sh */

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