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Searched refs:sprite_h (Results 1 – 4 of 4) sorted by relevance

/AliOS-Things-master/components/SDL2/test/
A Dtestsprite2.c38 static int sprite_w, sprite_h; variable
73 sprite_h = temp->h; in LoadSprite()
177 temp.h = sprite_h; in MoveSprites()
183 temp.h = sprite_h; in MoveSprites()
187 temp.y = viewport.h-sprite_h-1; in MoveSprites()
189 temp.h = sprite_h; in MoveSprites()
193 temp.y = viewport.h-sprite_h-1; in MoveSprites()
195 temp.h = sprite_h; in MoveSprites()
201 SDL_RenderDrawLine(renderer, sprite_w, sprite_h, in MoveSprites()
204 sprite_w, viewport.h-sprite_h-2); in MoveSprites()
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A Dtestnative.c86 int sprite_w, sprite_h; in MoveSprites() local
93 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites()
109 if ((position->y < 0) || (position->y >= (viewport.h - sprite_h))) { in MoveSprites()
131 int sprite_w, sprite_h; in main() local
187 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
197 positions[i].y = rand() % (window_h - sprite_h); in main()
199 positions[i].h = sprite_h; in main()
A Dtestspriteminimal.c32 static int sprite_w, sprite_h; variable
57 sprite_h = temp->h; in LoadSprite()
116 if ((position->y < 0) || (position->y >= (window_h - sprite_h))) { in MoveSprites()
169 positions[i].y = rand() % (WINDOW_HEIGHT - sprite_h); in main()
171 positions[i].h = sprite_h; in main()
A Dtestviewport.c35 static int sprite_w, sprite_h; variable
57 sprite_h = temp->h; in LoadSprite()

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