Searched refs:sprite_h (Results 1 – 4 of 4) sorted by relevance
/AliOS-Things-master/components/SDL2/test/ |
A D | testsprite2.c | 38 static int sprite_w, sprite_h; variable 73 sprite_h = temp->h; in LoadSprite() 177 temp.h = sprite_h; in MoveSprites() 183 temp.h = sprite_h; in MoveSprites() 187 temp.y = viewport.h-sprite_h-1; in MoveSprites() 189 temp.h = sprite_h; in MoveSprites() 193 temp.y = viewport.h-sprite_h-1; in MoveSprites() 195 temp.h = sprite_h; in MoveSprites() 201 SDL_RenderDrawLine(renderer, sprite_w, sprite_h, in MoveSprites() 204 sprite_w, viewport.h-sprite_h-2); in MoveSprites() [all …]
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A D | testnative.c | 86 int sprite_w, sprite_h; in MoveSprites() local 93 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites() 109 if ((position->y < 0) || (position->y >= (viewport.h - sprite_h))) { in MoveSprites() 131 int sprite_w, sprite_h; in main() local 187 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main() 197 positions[i].y = rand() % (window_h - sprite_h); in main() 199 positions[i].h = sprite_h; in main()
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A D | testspriteminimal.c | 32 static int sprite_w, sprite_h; variable 57 sprite_h = temp->h; in LoadSprite() 116 if ((position->y < 0) || (position->y >= (window_h - sprite_h))) { in MoveSprites() 169 positions[i].y = rand() % (WINDOW_HEIGHT - sprite_h); in main() 171 positions[i].h = sprite_h; in main()
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A D | testviewport.c | 35 static int sprite_w, sprite_h; variable 57 sprite_h = temp->h; in LoadSprite()
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