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/AliOS-Things-master/components/SDL2/src/video/windows/
A DSDL_windowsopengl.c712 HGLRC temp_context = _this->gl_data->wglCreateContext(hdc); in WIN_GL_CreateContext() local
713 if (!temp_context) { in WIN_GL_CreateContext()
719 if (WIN_GL_MakeCurrent(_this, window, temp_context) < 0) { in WIN_GL_CreateContext()
720 WIN_GL_DeleteContext(_this, temp_context); in WIN_GL_CreateContext()
729 context = temp_context; in WIN_GL_CreateContext()
778 _this->gl_data->wglDeleteContext(temp_context); in WIN_GL_CreateContext()

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