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/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c1258 D3D11_MAPPED_SUBRESOURCE textureMemory; in D3D11_UpdateTextureInternal() local
1283 &textureMemory in D3D11_UpdateTextureInternal()
1292 dst = textureMemory.pData; in D3D11_UpdateTextureInternal()
1306 dst += textureMemory.RowPitch; in D3D11_UpdateTextureInternal()
1409 D3D11_MAPPED_SUBRESOURCE textureMemory; in D3D11_LockTexture() local
1467 &textureMemory in D3D11_LockTexture()
1484 *pixels = textureMemory.pData; in D3D11_LockTexture()
1485 *pitch = textureMemory.RowPitch; in D3D11_LockTexture()
2393 &textureMemory); in D3D11_RenderReadPixels()
2405 textureMemory.pData, in D3D11_RenderReadPixels()
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