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/AliOS-Things-master/components/SDL2/src/render/direct3d/
A DSDL_render_d3d.c742 D3D_TextureRep *texturerep; in D3D_SetRenderTargetInternal() local
764 texturerep = &texturedata->texture; in D3D_SetRenderTargetInternal()
765 if (texturerep->dirty && texturerep->staging) { in D3D_SetRenderTargetInternal()
766 if (!texturerep->texture) { in D3D_SetRenderTargetInternal()
767 …result = IDirect3DDevice9_CreateTexture(device, texturerep->w, texturerep->h, 1, texturerep->usage, in D3D_SetRenderTargetInternal()
768 … PixelFormatToD3DFMT(texturerep->format), D3DPOOL_DEFAULT, &texturerep->texture, NULL); in D3D_SetRenderTargetInternal()
774 …_UpdateTexture(device, (IDirect3DBaseTexture9 *)texturerep->staging, (IDirect3DBaseTexture9 *)text… in D3D_SetRenderTargetInternal()
778 texturerep->dirty = SDL_FALSE; in D3D_SetRenderTargetInternal()

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