Searched refs:vertexShaderConstantsData (Results 1 – 1 of 1) sorted by relevance
141 VertexShaderConstants vertexShaderConstantsData; member1963 data->vertexShaderConstantsData.projectionAndView = MatrixMultiply( in D3D11_UpdateViewport()2105 …if (updateSubresource == SDL_TRUE || SDL_memcmp(&rendererData->vertexShaderConstantsData.model, ne… in D3D11_SetDrawState()2106 SDL_memcpy(&rendererData->vertexShaderConstantsData.model, newmatrix, sizeof (*newmatrix)); in D3D11_SetDrawState()2111 &rendererData->vertexShaderConstantsData, in D3D11_SetDrawState()
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