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/AliOS-Things-master/components/SDL2/src/render/direct3d11/
A DSDL_render_d3d11.c141 VertexShaderConstants vertexShaderConstantsData; member
1963 data->vertexShaderConstantsData.projectionAndView = MatrixMultiply( in D3D11_UpdateViewport()
2105 …if (updateSubresource == SDL_TRUE || SDL_memcmp(&rendererData->vertexShaderConstantsData.model, ne… in D3D11_SetDrawState()
2106 SDL_memcpy(&rendererData->vertexShaderConstantsData.model, newmatrix, sizeof (*newmatrix)); in D3D11_SetDrawState()
2111 &rendererData->vertexShaderConstantsData, in D3D11_SetDrawState()

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