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Searched refs:wButtons (Results 1 – 3 of 3) sorted by relevance

/AliOS-Things-master/components/SDL2/src/joystick/windows/
A DSDL_xinputjoystick.c424 WORD wButtons = pXInputState->Gamepad.wButtons; in UpdateXInputJoystickState_OLD() local
435 …SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : S… in UpdateXInputJoystickState_OLD()
450 WORD wButtons = pXInputState->Gamepad.wButtons; in UpdateXInputJoystickState() local
462 …SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : S… in UpdateXInputJoystickState()
465 if (wButtons & XINPUT_GAMEPAD_DPAD_UP) { in UpdateXInputJoystickState()
468 if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) { in UpdateXInputJoystickState()
471 if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) { in UpdateXInputJoystickState()
474 if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) { in UpdateXInputJoystickState()
/AliOS-Things-master/components/SDL2/src/core/windows/
A DSDL_xinput.h107 WORD wButtons; member
/AliOS-Things-master/components/SDL2/src/joystick/hidapi/
A DSDL_hidapi_xbox360.c259 WORD xinput_buttons = xinput_state[slot_idx].state.Gamepad.wButtons; in HIDAPI_DriverXbox360_XInputSlotMatches()
555 ….connected && !xinput_state[ii].used && (xinput_state[ii].state.Gamepad.wButtons & XINPUT_GAMEPAD_… in HIDAPI_DriverXbox360_PostUpdate()
1009 …_CONTROLLER_BUTTON_GUIDE, (xinput_state[ctx->xinput_slot].state.Gamepad.wButtons & XINPUT_GAMEPAD_… in HIDAPI_DriverXbox360_UpdateOtherAPIs()

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