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Searched refs:objects (Results 1 – 9 of 9) sorted by relevance

/u-boot-v2022.01-rc1/scripts/kconfig/
A Dstreamline_config.pl147 my %objects;
336 if (defined($objects{$1})) {
337 @arr = @{$objects{$1}};
344 $objects{$1} = \@arr;
399 if (defined($objects{$module})) {
400 my @arr = @{$objects{$module}};
669 if (defined($objects{$module})) {
670 my @arr = @{$objects{$module}};
/u-boot-v2022.01-rc1/fs/yaffs2/
A Dyaffs_allocator.c41 struct yaffs_obj *objects; member
233 kfree(allocator->allocated_obj_list->objects); in yaffs_deinit_raw_objs()
281 list->objects = new_objs; in yaffs_create_free_objs()
/u-boot-v2022.01-rc1/doc/develop/
A Dmakefiles.rst228 compile the objects listed in $(isdn-y) and then run
248 Note: Of course, when you are building objects into the kernel,
258 There is also the possibility to list objects that will
260 All objects listed with lib-y are combined in a single
287 A Makefile is only responsible for building objects in its own
346 1) head objects
796 Host programs can be made up based on composite objects.
798 similar to the syntax used for kernel objects.
799 $(<executable>-objs) lists all objects used to link the final
941 similar to the syntax used for kernel objects.
[all …]
/u-boot-v2022.01-rc1/doc/
A DREADME.tee29 memory objects often needed when communicating with the TEE.
/u-boot-v2022.01-rc1/doc/develop/uefi/
A Duefi.rst515 UEFI offers a flexible and expandable object model. The objects in the UEFI API
516 are devices, drivers, and loaded images. These objects are referenced by
519 The interfaces implemented by the objects are referred to as protocols. These
/u-boot-v2022.01-rc1/doc/uImage.FIT/
A Dcommand_syntax_extensions.txt8 necessary in order to specify objects contained in the new uImage, on which
/u-boot-v2022.01-rc1/arch/x86/include/asm/acpi/cros_ec/
A Dec.asl8 * state notifications and Notify CPU device objects to
/u-boot-v2022.01-rc1/common/
A Ddlmalloc.src3006 overwriting other allocated objects. Not a particularly great
/u-boot-v2022.01-rc1/
A DREADME2873 By default the build is performed locally and the objects are saved

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