Searched refs:normalized_value (Results 1 – 2 of 2) sorted by relevance
285 …float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max… in HandleJoystickAxis() local286 …value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - matc… in HandleJoystickAxis()1863 …float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis… in SDL_GameControllerGetAxis() local1864 …value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - … in SDL_GameControllerGetAxis()
494 const float normalized_value = in PortableApplyLayerNormFloat() local497 normalized_value * layer_norm_weights[i] * layer_norm_scale + in PortableApplyLayerNormFloat()
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