Lines Matching refs:user_key
80 static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type);
81 static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type);
590 u32 user_key, in vmw_dx_shader_add() argument
606 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_dx_shader_add()
628 shader->id = user_key; in vmw_dx_shader_add()
641 vmw_shader_key(user_key, 0), in vmw_dx_shader_add()
896 static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) in vmw_shader_id_ok() argument
898 return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16; in vmw_shader_id_ok()
910 static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type) in vmw_shader_key() argument
912 return user_key | (shader_type << 20); in vmw_shader_key()
925 u32 user_key, SVGA3dShaderType shader_type, in vmw_shader_remove() argument
930 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_shader_remove()
934 vmw_shader_key(user_key, shader_type), in vmw_shader_remove()
954 u32 user_key, const void *bytecode, in vmw_compat_shader_add() argument
966 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_compat_shader_add()
1003 vmw_shader_key(user_key, shader_type), in vmw_compat_shader_add()
1025 u32 user_key, in vmw_shader_lookup() argument
1028 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_shader_lookup()
1032 vmw_shader_key(user_key, shader_type)); in vmw_shader_lookup()